Loving Your Player with Juicy Feedback

A session at dConstruct 2009

Friday 4th September, 2009

3:15pm to 4:00pm (GMT)

The games we love also love us back - mostly, by reflecting our successes and failures in delicious ways. This talk will explore the concept of feedback in game design, using examples drawn from both personal & professional experience. We’ll examine a variety of feedback mechanisms (good and bad), and discuss how lessons drawn from these examples can be applied to any user experience.

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Robin Hunicke

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Time 3:15pm4:00pm GMT

Date Fri 4th September 2009

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