Sessions at dConstruct 2009 about Game Design with sketch notes

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Friday 4th September 2009

  • Loving Your Player with Juicy Feedback

    by Robin Hunicke

    The games we love also love us back - mostly, by reflecting our successes and failures in delicious ways. This talk will explore the concept of feedback in game design, using examples drawn from both personal & professional experience. We’ll examine a variety of feedback mechanisms (good and bad), and discuss how lessons drawn from these examples can be applied to any user experience.

    At 3:15pm to 4:00pm, Friday 4th September

    Coverage sketch note

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