by Jim Purbrick
Rock Band does a great job of inspiring people to play music, can you develop a game that inspires composition? Lumines and Rez create music while you play, can you make games where music creation is the goal, not a side effect? Pictionary does a great job of using game mechanics to overcome creative block, can you use other game like constraints to inspire creativity? These were among the questions asked at the amazing GameCamp 2 a few months ago, and Disco Snake is my first attempt at answering or at least exploring those questions.
You play the classic game snake, but with a few twists: you have multiple pieces of food available at any time, eating a piece of food adds a note to a playing sequence with a pitch and velocity corresponding to the position of the food and crashing in to your tail results in switching to a new set of samples, rather than in death. The result is the snake game, but with music, not winning as the goal.
9th September 2010