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Taking ideas from game design, musical instrument design, and play-acting techniques including improv and bodystorming, Christian will address the role of play in digital experiences and how we can design to foster and encourage play rather than squeeze all the joy out of life one pixel at a time.
In game design, you create an arena for play. You establish boundaries and rules and you work to tune game dynamics that yield fun experiences rather than boring, mechanical, or pointless drudgery. Within those boundaries and rules the players create their own unique experience, collaboratively, every time. Again the marriage of strict purposeful constraints with open space and room for human variation creates the best game experiences.
Can an enterprise app, maybe one that looks like a spreadsheet and reports to HR ever actually be fun? That’s a stretch but you can absolutely introduce elements of play into the most buttoned-down context. Consider one primitive gesture from games: collecting. Many games offer some form of gather, arranging, and displaying objects. Just so, even an HR portal may offer some opportunity to incorporate a collecting “game” into the workflow.
Christian will share techniques for introducing a sense of play into the experiences we’re designing and will exhort the assembled crowd to make life more fun for our users and to thrive while doing so.
Thought SVG was dead? Think again. Once relegated to plug-in status, Scalable Vector Graphics is now spreading rapidly, in browsers, mobiles, and even televisions, with broad native support and graphical script libraries. It’s used on major websites like Wikipedia, Google Docs, and the Washington Post. Whether images or apps, standalone or integrated into HTML, CSS, or Canvas, SVG is a powerful tool in a developer or designer toolkit. With full scripting support, animations, and advanced visual effects, SVG lets you reuse skills you already have. Learn how to use SVG to best effect to add standards-based bling to your webapp or site, see what works and what to avoid, and glimpse where the future lies.
This session will be a solid introduction to CSS3 by way of practical examples that can get you started using CSS3 on your projects today.
Rachel Andrew will take you through some of the core features of CSS3 including advanced selectors, media queries and other features that are being developed and starting to be implemented in browsers.
by John Resig
This talk will be a comprehensive look at what you need to know to properly test your web applications on mobile devices. We’ll look at the different mobile phones that exist, what browsers they run, and what you can do to support them. Additionally we’ll examine some of the testing tools that can be used to make the whole process much easier.
Crowdsourcing applications take indigestible tasks and break them down into digestible pieces, enabling a group to help plough through large scale projects in much shorter periods of time.
Designing and building crowdsourcing applications incorporates a fascinating range of challenges, from usability, psychology and interaction design to scaling applications for surges of traffic – all the while ensuring that contributors are rewarded, good behaviour is encouraged and the resulting data comes out in a useful format.
This talk will discuss lessons learned building serious crowdsourcing applications on newsroom schedules at the Guardian, and playful crowdsourcing features for WildlifeNearYou.com.
by Mark Boulton
Grid systems have been used in print design, architecture and interior design for generations. Now, on the web, the same rules of grid system composition and usage no longer apply. Content is viewed in many ways; from RSS feeds to email. Content is viewed on many devices; from mobile phones to laptops. Users can manipulate the browser, they can remove content, resize the canvas, resize the typefaces. A designer is no longer in control of this presentation. So where do grid systems fit in to all that?
by Aral Balkan
Most apps suck. Making an app that doesn’t suck is hard work and requires uncompromising focus. We call apps that don’t suck “usable”. However, in the Age of User Experience, making apps that are merely usable is no longer good enough.
So how can you go beyond making usable apps to creating exceptional experiences that evoke powerful emotions in users?
In this inspirational session, Aral will offer you an impassioned glimpse into his approach of authoring apps that people find joyful and fun; apps that people fall in love with.
Delight, story, empathy, character, voice, beauty, fun, and play are just some of the topics that will be covered and illustrated with examples from Aral’s decade-long experience in authoring web, Flash, desktop, and mobile apps, including his latest top-selling iPhone app, Feathers.
Continuing a popular @media tradition, the final session for day one, hosted by Jeremy Keith, will feature a handful of speakers discussing questions posed by conference attendees. Wear your flak jacket: there will be controversy!
8th–11th June 2010