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Presented in the Midtown Room
by Rod Strougo
Presented in the Midtown Room
Presented in the Grant Park Room
by return7
Presented in the Poncey Highland Room
Presented in the Virginia Highlands Room
by Matthew Perry
Presented in the Cabbagetown Room
by Brian Cauble
Presented in the Virginia Highlands Room
by SimpleGeo
Presented in the Grant Park Room by Andrew Mager
@SimpleGeo
by David Reeves
Presented in the Midtown Room
by Rusty Zarse
Presented in the Poncey Highland Room
by Bryan Powell
Presented in the Virginia Highlands Room
by Greg Martin
Presented in the Grand Park Room
by gmakinabakan
Presented in the Midtown Room
Presented in the Poncey Highland Room
by Brian Gorby
Presented in the Midtown Room & Sponsored by SapientNitro
Apple started a new era of mobile computing when it launched the iPhone, creating a platform that is the experience. Previous software design and usability patterns cause as many new problems as they solve. So how does one harness the power of the device and skip all the headaches? Be true to the device and user experience by creating clean, beautiful and focused software. Let's cover and discuss ten common user experience anti-pattern headaches, and the cures which help in creating software that feels like it came with the device.
Presented in the Grant Park Room
Presented in the Virginia Highlands Room
by David House
Presented in the Poncey Highland Room
by e2e apps
Presented in the Virginia Highlands Room
Presented in the Grand Park Room
Presented in the Midtown Room
by Ryan Taylor
Presented in the Poncey Highland Room
Presented in the Cabbagetown Room with Werkshop Marketing