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This talk will focus on the ongoing development efforts in Mono, and explore what are the new challenges that we are tackling.
by Jim Purbrick
This giant, collaborative development environment is run on a grid of over 30,000 CPUs that simulate the land of Second Life. Since August 2008 Mono has been available as a scripting engine for running interactive content in Second Life and over 27 million user created scripts are now running on Mono in Second Life. This talk will discuss our experiences using Mono in Second Life and our plans for the future.
6th–7th February 2010