Tuesday 28th September, 2010
10:00am to 11:00am
The Earth is flat...at least in the browser.
This session is a journey into how to build the world in 3D. Not just any old 3D world, one we can zoom into, access content and visit landmarks.
I'll dig into the maths of latitude & longitude, rhumb lines and Mercator projections. Tips for non-mathematicians will have you building speedy exponential and polynomial equations in no time. (No, trust me they are REALLY useful.)
I'll explore methods to map 2D content to 3D spaces and give explanations of the optimisations that can help bring the whole scene up to speed. (Including a quick tour of an awesome use for hash tables.)
All of this opens up possibilities for game ideas. I'll demo a few fun prototypes and game elements that demonstrate what can be achieved with a little bit of maths.
FYI: Another interest of mine is blowing things up.
Ideas, Products & Games. Creative code nurdler and conference speaker. Exec Product Manager for BBC - My opinions here, not the Beeb's.
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