Sessions at 360 iDev about Interaction Design

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Tuesday 9th November 2010

  • Designing for Touch: Mobile Design Is Industrial Design

    by Josh Clark

    Designing for touch means you're doing more than just slinging pixels: you’re designing a physical interface to be explored by human hands. Just as surely as if you were soldering circuit boards, molding plastic, or shuffling die-cast buttons, your design defines the physical experience of the device, with honest-to-god ergonomic issues. Explore how industrial-design principles apply to mobile app design, and learn the rules of thumb (and fingers) that describe the best app designs.

    At 2:50pm to 4:00pm, Tuesday 9th November

    Coverage slide deck

Wednesday 10th November 2010

  • iPad Design Headaches: Take Two Tablets, Call Me in the Morning

    by Josh Clark

    The iPad and its entourage of Android tablets have introduced a new style of computing, confronting designers with unfamiliar aches and pains. Learn the symptoms (and fixes) for a range of new-to-the-world iPad interface ailments, including Greedy Pixel Syndrome, the dreaded Frankeninterface, and the "I Can't Believe It's Not Butter" bait and switch. Explore practical techniques and eye-opening gotchas of tablet interface design, all grounded in the ergonomics, context, psychology, and nascent culture of these new devices (both iOS and Android). The presentation inoculates you against common problems with close-up looks at successful iPad apps from early sketches to final design. Genial bedside manner is administered by Josh Clark, author of "Tapworthy: Designing Great iPhone Apps" (O'Reilly, 2010).

    At 1:30pm to 2:40pm, Wednesday 10th November

    Coverage slide deck