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This is a follow up to Joe Keeley's "Intro to Quartz 2D" session from 360iDev 2010 San Jose: After a quick Quartz 2D review, we will introduce advanced Core Graphics techniques, and code you'll be able to use right away to make your applications on iOS 4 really stand out visually on both "normal" and Retina displays with minimal effort.
by Josh Clark
The iPad and its entourage of Android tablets have introduced a new style of computing, confronting designers with unfamiliar aches and pains. Learn the symptoms (and fixes) for a range of new-to-the-world iPad interface ailments, including Greedy Pixel Syndrome, the dreaded Frankeninterface, and the "I Can't Believe It's Not Butter" bait and switch. Explore practical techniques and eye-opening gotchas of tablet interface design, all grounded in the ergonomics, context, psychology, and nascent culture of these new devices (both iOS and Android). The presentation inoculates you against common problems with close-up looks at successful iPad apps from early sketches to final design. Genial bedside manner is administered by Josh Clark, author of "Tapworthy: Designing Great iPhone Apps" (O'Reilly, 2010).
7th–10th November 2010