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Sessions at 360 iDev about iOS and Core Graphics and Quartz 2D on Monday 8th November

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  • Practical Core Graphics for iOS 4

    by Vincent Verville

    This is a follow up to Joe Keeley's "Intro to Quartz 2D" session from 360iDev 2010 San Jose: After a quick Quartz 2D review, we will introduce advanced Core Graphics techniques, and code you'll be able to use right away to make your applications on iOS 4 really stand out visually on both "normal" and Retina displays with minimal effort.

    At 2:50pm to 4:00pm, Monday 8th November