Practical Core Graphics for iOS 4

A session at 360 iDev

Monday 8th November, 2010

2:50pm to 4:00pm (CST)

This is a follow up to Joe Keeley's "Intro to Quartz 2D" session from 360iDev 2010 San Jose: After a quick Quartz 2D review, we will introduce advanced Core Graphics techniques, and code you'll be able to use right away to make your applications on iOS 4 really stand out visually on both "normal" and Retina displays with minimal effort.

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Vincent Verville

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360 iDev

United States United States, Austin

7th10th November 2010

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Time 2:50pm4:00pm CST

Date Mon 8th November 2010

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