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by Tom Armitage
The thing that make games Games isn't joypads, or score, or 3D graphics, or little bits of cardboard, or many-sided dice. It's the rules and mechanics beating in their little clockwork hearts.
That may be a somewhat dry reduction of thousands of years of fun, but my aim is to celebrate and explore the many things that games (and other systems media) do with the rules at their foundation. And, on the way, perhaps change your mind at exactly what rules are for.