Writing real-time games for Android redux

A session at Google I/O 2010

This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market.

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Chris Pruett

I run Robot Invader, where I make rocking video games. I am a walking encyclopedia of horror games. I can do a pretty fantastic handstand. bio from Twitter

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code.google.com/events/io/2010/

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