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Sessions at JSConf EU 2010 about Games Programming on Saturday 25th September

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  • Aves Engine: High performance browser games

    by Paul Bakaus

    Graphically intensive and fast paced browser games written in pluginless JavaScript largely do not exist yet, for a very specific reason - Performance issues. Only recently, browser engines started to give us enough quirks and hacks to power full motion graphics, animation and real time interaction. With unprecedented depth, you'll learn why Canvas isn't the obvious choice, why you should write JavaScript in front- and backend, why HTML5 really is just a buzzword and how to leverage CSS hardware accelerated to create true platform independent games. Dive in to the world of JavaScript gaming!

    At 12:15pm to 12:45pm, Saturday 25th September

    Coverage video

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