Drawing inspiration from my popular SXSW talk on ActivityStreams, I'm going to take it a step farther and demonstrate how all this "open, social web" stuff applies to — nay, shall define! — the future of open source community collaboration mechanisms, and our ability to move faster, quicker, and more intelligently than any of our proprietary counterparts.
Of course this can't be accomplished alone, so maybe I'll pull in some good ideas from Kant, Nietzsche, Stalin and other inspirational figures... or not... but the point is: the future of open source lies in how well we leverage and exert our influence through social channels.
And since I've been working on opening up and interoperating (yes, that's a verb) the social web, well, I might as well talk about how I see this all relating to the future of open source and how we get sh*t done!
My friend Alex is a lighting designer. He had an idea for a HyperCard stack he wanted to write, to help him coordinate lighting cues with a script; unfortunately, his PowerBook 140 is no more, so a written script he has to follow manually is the best he can do. To explore the state of citizen coding in 2010, I've implemented Alex's simple idea as many ways as I could, and we've still got a long way to go.
So what happened to HyperCard? Photo editing, music production, page layout and publishing—all these dreams of 1980s computation have evolved and matured into world-class software, while HyperCard and its descendents have languished. We know that there are citizen coders, like Alex, who want to contribute. Why can't they? Does creation not scale?
Computation becomes ever more mainstream, and today we sit at an inflection point: while social networks and devices encourage passive consumption over creativity, we have a unique challenge—and opportunity—to provide tools to help consciously perceive and manipulate our increasingly digital environment. HyperCard's time has nearly come: we are called to widen the reach of code beyond our geek niche.
Citizen coding candidates touched on:
- Cocoa (1990s Apple kids programming environment)
- HyperCard 2.4
- Web HyperCard clones - various
- Quartz Composer
- Squeak eToys
- Novell Visual AppBuilder (1994)
- Prototyping tools - var.
(I'm submitting as a short-form talk, because that's as long as I can imagine my talk being, but this could be a fun long-form workshop as well—do a quick overview & discussion of the problem, split people up into groups, try and get everyone to bang out an idea in some framework they've never seen before, maybe even hash out some concrete ideas for HyperCard 2010.)
Two wiki enthusiasts —Steven and Ted —will share the best practices they've gleaned from 13 combined years using and teaching others about wiki and collaboration.
1st–4th June 2010