Classes are premature optimization, forcing the programmer to freeze method implementations and often memory layouts during the design stage in order to make things easier for the compiler writer. Classes are also accidental complexity forcing the programmer to deal with rules and limits unrelated to the problem domain, and sometimes expend extra effort working around the class system. This talk will gaze into the soul of object oriented programming to see why classes might not always be beneficial (though they often are). We'll look at alternate visions from the hard core classlessness of Self to the modern renaissance of Javascript. Finally, there will be a review of patterns for the proper application classless patterns.
Wonderful, terrible things. Enjoy digging into problems and solving them with software. Also involved in martial arts and a condo board. bio from Twitter
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