Tuesday 4th May, 2010
2:35pm to 2:35pm
Designing a reputation system is hard. Do it right, and you’re likely to draw from disciplines as disparate as computer science, sociology, user experience design and behavioral economics. Do it wrong, and you could wreak horrible downstream effects on the morale, motivations and mindset of your community.
We often design web reputation systems by drawing from easily-available examples on the Web, but this is an impoverished approach; it often leads the designer to settle on a design solution before they’ve properly understood the context, and framed the design problem.
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