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Remember how fun it was to do hands-on classroom projects together in kindergarten? Well, this interactive session is going to be like that, but just with bigger people.
In the first part of the session, I’ll hand out blank report cards, and each of us will — individually and based on whatever criteria we personally want to use — use those report cards to assign A, B, C, D, and E letter grades to particular new features that are part of HTML5 and related specifications that are supported to some degree in browsers.
Then I’ll collect those, and use the info to judge which HTML5 features to focus the discussion on during the second part of the session. During the second part of the session, we’ll make a handful of poster-side HTML5 Report Cards together, by taking a look at the HTML5 features we identified during the first part of the session, and then assigning A, B, C, D, and E letter grades to those together — based on the current quality of the features/implementations, and on criteria such as if/how well the features actually work as expected, as well as on some criteria such as “plays well with others”, “areas where improvement is needed”, etc.
by Patrick Lee
by Tatham Oddie
Web standards might be second nature to all of us here, but they don’t always fly so easily in the enterprise. Obscure browsers and CIOs watching their bottom line can often leave a passionate development team feeling stifled. In this session we’ll look at how a number of large scale websites successfully adopted new standards and opened their content to more audiences and devices than ever before. We’ll explore techniques for deciding what client technologies to use on your projects, how to drive the adoption of newer techniques and how not to leave your audience behind. We’ll even talk about how to make all of this possible with Internet Explorer in the room.
Remote research can raise the quality and lower the costs of your user research efforts; using a combination of surveys, video, screensharing, and phone, you can connect with a much broader range of users than you could using traditional lab-based usability tests, while using resources more efficiently than you would doing contextual research. In this workshop-style talk, Juliette Melton will cover recruiting sources, technology tools, and caveats you might not have thought of, including managing time zones and participant distraction. We will also address pros and cons of increasingly popular non-scripted research services.
by Max Wheeler
Web typography has in the past two years seen a resurgence in interest and many would agree only rightly so, with most of the content on the web still textual. However the range of technical options available for setting type on the web is quite broad—not to mention the range of stylistic choices available—and often confusing. This session aims to demystify the current techniques available to set type on the web by comparing and contrasting the various options at hand while offering a set of good defaults and safe advice for not only making it accessible but also pleasurable to read.
by Lisa Herrod
Inclusive design. It might sound like a rebranding exercise from the Web Accessibility Marketing Team, but it isn’t. For years inclusive design and research practices have been applied to a wide variety of disciplines from industrial design to the arts, the built environment and more.
What can we learn from this? And how can we apply it to the digital environment in which we work?
Social innovation, service design and even augmented reality are now presenting real and interesting opportunities for us as traditional web practitioners. Combined with inclusive design practices, this opens up a fantastic world of change for both us and the people for whom we design.
So starting with the web, we’ll reinvig orate our passion for diversity and inclusion. Let’s declare this The Age of Awareness!
by Shane Morris
When I first picked up Matthew Frederick’s book: “101 Things I Learned in Architecture School” I was struck by the number of principles of architecture that can be directly applied to interaction design, but also disillusioned by the fact that Interaction Designers generally do not have a similar body of knowledge to draw on. Sure we have lots of “process”, but relatively little “wisdom” of the sort found in this book.
The field of Interaction Design isn’t very old — If we’re talking purely software interface design, then let’s say about 25 years old. No surprise, then, that we borrow heavily (and unashamedly) from a range of other, more established, disciplines. We try to compensate for our relative lack of a history, tradition or body of knowledge by leveraging others’. That’s entirely appropriate — but how far does it get us? Interaction Design is an essential component of the delivery of virtually any product or service today. Many of us may already be at the point where we interact with more digital products in a day than we do physical products, and many of the most important transactions in our lives are entirely virtual. Maybe Interaction Design needs to be taken a bit more seriously?
In this talk I’d like to reflect on my almost 20 years as an interaction designer — the things I’ve learned along the way, and the things I wish I would have learned at Interaction Design School, if such a thing had existed back then. Along the way we’ll review some of the 101 things we all should have learned in Interaction Design School, sourced from ixd101.com (the blog I share with Matt Morphett), and beyond.
by Myles Eftos
This session will look at the mobile web development lifecycle from building a prototype in the browser, integration with the phone, app submission and some basic marketing tricks.
Over time, Web developers have feared, hated and loved Web caching, at times trying to kill it, at others professing undying love. Mark Nottingham (chair of the IETF HTTPbis Working Group and author of its revised Web Caching specification) will examine how browsers (mis)-treat your content today, as well as where your relationship with browser caching might go in the future.
by James Bridle
The internet has been around long enough now that it has a proper history, and it has started to produce media and artefacts that live in and comment on that history. James will be talking about his work with writing, books and wikipedia that hopes to explain and illuminate this temporal depth.
by Matt Balara
Considering how many businesses depend upon the web for their income, it’s shocking how poorly designed most shops are. Not only aesthetically, but also as far as ease of use, retail psychology and user experience are concerned. How can we design better shops? If customers enjoy shopping more, won’t our clients earn more? Can forms be fun? What’s the psychology behind online purchases? How can online and offline buying experiences be harmonised? Matt Balara will share some of his 15 years of experience designing web sites, the vast majority of which have sold something or other.
12th–16th October 2010