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by Brian LeRoux
by Sam Clegg, Jelte Liebrand and Ben Combee
by Joe Hayashi
You’ve developed a killer webOS app. Now what? Joe Hayashi reviews some guidelines, best practices, and recommendations for successfully taking your app to market. Joe also discusses some upcoming enhancements to the webOS App Catalog and how you can take advantage of them.
by Greg Simon
A handful of our talented developers each showcase an app and talk about the experience of developing for webOS in five-minute lightening-round presentations.
Building a mobile app usually involves using one proprietary SDK that targets one platform. This ensures a native look and feel as well as full access to features specific to that device or operating system. Sometimes, however, you don’t need full device access. Sometimes you might want to code at a very high level using just web standards and be able to run the application on multiple operating systems. This is similar to coding a mobile website, except that as a local application your app can launch faster, work offline, and have access to local resources. This session presents unique insights into solutions to cross-platform fragmentation.
Get an inside look at webOS 2.0 using our Facebook apps as the case study on how they can be employed. Kevin and Gray take turns introducing some great new 2.0 platform features and discuss when and how innovations such as Just Type, Card Stacks and Exhibition can be easily implemented to improve the experience of any application.
by Kevin Hague
by Dave Balmer
19th–20th November 2010