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This session is an introduction to the business side of developing apps for the global market. It covers the issues surrounding intellectual property and copyright laws and the implications of the development and deployment tactics used. Learn the impact of decisions such as open source vs. closed, incorporating the work of others into your app, porting and cloning apps from other platforms, and controlling ownership of your end product.
by Rod Whitby
In this session one of the most passionate and knowledgeable members of the homebrew community will provide an overview of the WebOS internals open source homebrew development organization. Rod Whitby takes us on a tour of the architecture, operation, and ecosystem to show how to develop third-party webOS patches, themes, and kernels. Learn how this innovative community develops after-market modifications and customizations in an ethical and collaborative way to achieve high-quality results. Q & A will follow the presentation.
by Sam Clegg, Jelte Liebrand and Ben Combee
by Joe Hayashi
You’ve developed a killer webOS app. Now what? Joe Hayashi reviews some guidelines, best practices, and recommendations for successfully taking your app to market. Joe also discusses some upcoming enhancements to the webOS App Catalog and how you can take advantage of them.
by Greg Simon
Get an inside look at webOS 2.0 using our Facebook apps as the case study on how they can be employed. Kevin and Gray take turns introducing some great new 2.0 platform features and discuss when and how innovations such as Just Type, Card Stacks and Exhibition can be easily implemented to improve the experience of any application.
by Kevin Hague
19th–20th November 2010