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You may now use direct manipulation for fun and profit. Finger replaces mouse. Direct replaces indirect. Users swipe, flick, pinch and tap where recently they clicked and clicked and clicked. And it's not just for phones anymore.
But some things don't change: Complexity accumulates and must be engineered down. Idioms emerge and diverge, and standards must arise. Normalization is necessary and tooling is needed. As the new outcroppings of touch appear on the landscape, YUI will once again lend a hand, joining forces with us all to tackle these challenges in the service of our users. In this session we'll survey the current landscape of touch across multiple devices and use cases. We'll identify where patterns are emerging, where YUI is engaging, and where we can all get involved.
Creating a touch-based interface for devices like the iPad and iPhone is easy with YUI 3. But giving your users a truly great experience means paying attention to details such as finger size (they're big) or the speed of the devices (they're slow). Mark will share some of the lessons his team learned while adding touch support to Yahoo! Fantasy Sports, including tips like replacing "fancy" with "fancier" and the value of procrastination.
by Satyen Desai
In this talk, Satyen will share YUI's approach to supporting the new set of web enabled devices on the market today, and how we'd like to think of them in terms of features and constraints as opposed to an isolated problem space.
8th–10th November 2010