Developers have multiple mobile platforms to contend with, forcing them to understand methods for developing on each platform. Which teams are efficient in that process? What processes promote rapid production? Do you need separate teams for different platforms? What are the implications of knowledge-sharing? What does it really mean to have an efficient process for launching mobile apps? And how can you test your apps on hundreds of different devices and 10+ different operating systems? These questions and more will be answered in this session.
26th–27th October 2011