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by Martti Nurmikari
A brief introduction to programming demos on modern computers. What makes demo programming different from other areas of programming and what is needed in a demo? Covered topics range from timeline and resource management to different techniques for audio synchronization and other specialized topics.
Kajak3D is an open-source multiplaform game engine being developed at the Kajaani University of Applied Sciences. This presentation will give an overview of the engine and how it can be used.
Gameplay programming is already challenging due to being difficult to define in exact terms and often requiring multiple major iterations to get right.
This session gives insight into how gameplay was programmed for Super Stardust HD (PS3) and Dead Nation (PS3) and discusses future direction on how to make gameplay programming both easier, faster and how to make it scale into multiple computing cores at the same time. The talk will contain specific lower level (C++) discussion, though some of the principles can be utilized by any language/platform.
by Mikael Achrén and Karri Kiviluoma
Bugbear’s Art Director and Lead Designer give you an insider view on how Ridge Racer Unbounded came together. The presentation covers key art and design decisions. Just how is it going to differ from Bugbear’s and Namco’s previous games?
The talk will touch upon the future of mobile games and how location might play a role in the future of mobile gaming.
by Pekka Ollula, Jarmo Puskala and Juha Salmijärvi
Primary photography was finished and this means that Iron Sky is now shot and moving forward in Post-Production. Film will be released on 4th of April 2012. Assembly offers you a good opportunity to come and hear how the filming went in Frankfurt and in Australia. But don’t you worry; we have lots of bullets for those Moon-Nazis before the premiere.
by Ramine Darabiha and Serdar Soganci
We'll discuss how Angry Birds is leveraging the web across various angles.
All about Finnish robot combat. When and how all started and what is the situation of robot combat now (in Finland). Combat rules and practice. How to build first robot and how to participate. This presentation is aimed for Finn audience and is spoken in Finnish.