Perfect harmony: crowdsourcing matches musicians and sound designers to game developers

A session at Assembly Summer 2011

Friday 5th August, 2011

10:00am to 10:45am (HMT)

Learn how to use crowdsourcing as a part of your game development process to get audio production to work. In this session you'll learn about how the process works from the beginning to the end, and how you communicate effectively with the sound designers who are working for you. Tommi will explain the pros and cons for using crowdsourcing to get audio audio production. Crowdsourcing can provide high quality results with less costs, and this can be extremely valuable for the indie game developer communities.

For the sound designers and musicians this session will help them to understand the initial sound design task and how to present their audio production work to the client. In this session we'll also have some case examples from AudioDraft. AudioDraft is platform that allows anyone to create open sound design contests for a global community of musicians and producers. Tommi will also explain how the open sound design contests can help an artist to build their production skills and portfolio, and how the contests can actually help them to get hired by the companies.

About the speaker

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Tommi Koskinen

It's all about music, audio production, games, movies, web and business bio from Twitter

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When

Time 10:00am10:45am HMT

Date Fri 5th August 2011

Short URL

lanyrd.com/sgpgq

Official event site

www.assembly.org/summer11/

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