Sessions at Big Design Conference 2011 with sketch notes on Saturday 16th July

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  • 2nd Day Opening Keynote: "Buttons Are a Hack"

    by Josh Clark

    Fingers and thumbs turn design conventions on their head. Touchscreen interfaces create ergonomic, contextual, and even emotional demands that are unfamiliar to desktop designers. Find out why our beloved desktop windows, buttons, and widgets are weak replacements for manipulating content directly, and learn practical principles for designing mobile interfaces that are both more fun and more intuitive. Along the way, discover why buttons are a hack, how to develop your gesture vocabulary, and why toys and toddlers provide eye-opening lessons in this new style of design.

    Also: cats in tanks, and Hasseloff with puppies.

    At 9:00am to 10:00am, Saturday 16th July

  • Make It So: Learning from Sci-Fi Interfaces

    by Nathan Shedroff

    Interfaces from SciFi films offer examples to realworld issues that are humorous, prophetic, inspiring, and practical to interaction designers.

    SciFi interfaces are both fun, inspiring examples and reflections of current interface understanding. Production designers are allowed to develop “blue-sky” examples that, while lacking rigorous development with users, coalesce influential examples for practicing designers that are humorous, prophetic, inspiring, and useful. Interaction Designers can learn can learn from these examples. This presentation will describe some of the insights found by the presenter and design lessons all designers can take back to their practices.

    At 10:00am to 11:00am, Saturday 16th July

    Coverage sketch note

  • Designing for Change and Innovation

    by Sara Summers

    If thinking is destiny, then checking email every 60 seconds doesn't speak well on our behalf.

    Thinking with our hands, real-time problem solving with ink, paper, and our cranium, it's our biggest asset...that were too overbooked to use. And it's affecting our output. Together we'll discover the games, collaboration and design research to get back what the daily grind takes away, to make great things together.

    At 11:00am to 12:00pm, Saturday 16th July

    Coverage sketch note

  • Innovation: Ideas are Just the Beginning

    by Adam Polansky

    Innovation is a word that is commonly used and seldom defined. Ideas occur all the time but do they all deserve the time and effort necessary to realize them?

    There is a startlingly simple definition for innovation because innovation, by itself, is simple. It’s also a form of the creative process and can’t be obtained on demand. But when you do come upon something innovative, the real work begins: You have to examine and justify a new idea. You have to convince others that your idea is worthwhile.

    Adam Polansky will give you that simple definition and show you how to gauge the merit of an idea along with a short case study about a grass-roots idea that didn’t turn out as planned – it turned out better! He’ll also show you how to frame the discussions you’ll need to have in order to get your ideas off the ground and suggest some other avenues available to move from concept to concrete.

    At 1:00pm to 2:00pm, Saturday 16th July

    Coverage sketch note

  • Keynote Kung-Fu: Black Belt

    by Dustin Askins and Travis Isaacs

    You already use Keynote to create dazzling presentations, polished wireframes, and scrappy prototypes. But now it's time to earn your Keynote black belt. Travis Isaacs and Dustin Askins will roundhouse kick their way through advanced Keynote usage:

    • Creating motion graphics and animation
    • Advanced animation controls and timing
    • Creating your own per-project themes
    • Creating your own default shape styles
    • Creating wireframes on the iPad
    • Porting your prototype to be used in a browser
    • Testing a prototype on the iPhone
    • And many other hidden gems and uses of Keynote that you didn't know about

    At 2:00pm to 3:00pm, Saturday 16th July

  • Kick Some Assets: Managing Content Effectively

    by Cali Lewis

    What's a girl to do? She created a great blog, where thousands of people come each day. Her audience spends 10 minutes or more. She has over 20 bloggers writing different articles each day. She publishes several videos each week. How do you manage all of the day-to-day activities of a content-rich site? In short, you kick some assets (content assets). Learn the secrets of managing content, handling people, determining what your audience wants, and more.

    At 4:00pm to 5:00pm, Saturday 16th July

    Coverage sketch note

  • Mobile & UX: Inside the Eye of the Perfect Storm

    by Jared M. Spool

    The world of web application design is expanding at a rapid rate. We’re now expected to design great experiences across a huge variety of platforms, from small screens to large displays. The flood of mobile applications and successful online businesses are showing our executives that design matters.

    Why is all this happening now? Where is it all going? UIE’s own Jared Spool will show you how four driving forces—market maturity, the emergence of experience, Kano’s model, and Sturgeon’s Law—are increasing the visibility and value of design in organizations everywhere. He’ll show you what the next generation of design teams will look like and how you’ll get there.

    At 5:00pm to 6:00pm, Saturday 16th July