Sessions at Microsoft BUILD 2011 about GPU

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Friday 16th September 2011

  • Taming GPU compute with C++ AMP

    by Daniel Moth

    Developers today inject parallelism into their compute-intensive apps in order to take advantage of multi-core CPU hardware. Beyond CPUs, however, compute accelerators such as general-purpose GPUs can provide orders of magnitude speed-ups for data parallel algorithms. How can you as a C++ developer fully utilize this heterogeneous hardware from your Visual Studio environment? How can you benefit from this tremendous performance boost in your Visual C++ solutions without sacrificing developer productivity? The answers will be presented in this session introducing C++ AMP.

    At 9:00am to 10:00am, Friday 16th September

    In Elite 2, Anaheim Marriott

    Coverage video

  • Tuning GPU usage for any form factor

    by Dan McLachlan

    Windows 8 offers the opportunity to ship your game on the world’s broadest range of form factors, from super-light tablet devices to high-end gaming rigs with 3D displays. Learn how to max out GPU performance to hit the broadest possible audience.

    At 12:30pm to 1:30pm, Friday 16th September

    In Platinum 9, Anaheim Marriott

    Coverage video

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