by Joanna Mason and Vikas Bhatia
Windows 8 comes with a brand new Metro style app experience where native developers and designers can work in parallel. Ones in behavioral aspects and the others in UI. This talk offers an end-to-end view of the developer experience for this kind of app, from the solution creation to the marketplace publication.
by Jerry Koh, Steve Welch and Takahiro Shigemitsu
Windows 8 introduces a number of new touch experiences and capabilities. This session will provide an overview of how to build and test great touch systems running Windows 8. You will learn about the Windows 8 user experience and certification requirements, new tools for validating and measuring the touch user experience on different hardware platform, as well as considerations for overall system integration.
by Arie van der Hoeven
Unified Extensible Firmware Interface (UEFI) mode and Secure Boot are critically important to creating a more secure platform. This session will discuss the benefits of UEFI, including key features of Windows 8 that depend on UEFI, such as BitLocker and Seamless Boot. This session also will cover technical details of UEFI and updates to ACPI requirements.
by Jason Hendrickson and Sharif Farag
Windows 8 runs efficiently on a broader range of systems. This session will cover how to create high-performance and energy efficient experiences on the full spectrum of Windows 8 platforms. You will learn software design and development practices that maximize the performance of apps and power consumption as a whole. We will also discuss how the Windows team approaches development to scale across systems and how you can apply the same techniques to your software and drivers.
by Ameet Chitre and Roger Coote
In Windows 8, the Windows Display Driver Model (WDDM) has evolved through several innovations in the graphics sub-system that will enable you to deliver great Windows user and developer experiences. This session will cover how to design and build Windows 8 systems with WDDM capable hardware and drivers.
by Dave Thaler
In today’s highly connected world, your customers want their apps to connect them with friends, content and information wherever they are, but current networks make this hard. Work networks have proxies that block your connections; wireless networks have usage, overage and roaming costs that can lead to severe bill shock; and improper handling of security, IPv6 and network glitches can cause frustration with your app. Come learn how Windows 8 makes it easy for your app to work across networks and deliver a consistent and compelling experience, which will delight your customers.
by Kevin Miller
Microsoft has made significant investments in Windows 8 to improve the end-to-end experience for partners when creating hardware offerings. This session will provide an overview of modern engineering tools and systems, and associated lifecycles, for developing hardware add-ons for Windows. This will include an overview on design principles, driver development tools, assessment and certification tools, as well as discussion on vehicles for customer and partner connection.
by Jeff Johnson
Do you want to build an app that takes a photo through the PC’s camera for a profile pic? Do you want your app to be aware of its current location or enable device proximity scenarios? Do you want customers to rave about how your app uses the files, pictures, videos, and docs from the file system? Windows 8 has a declarative capability model that allows apps to access the PC resources they require. Come learn how to build on it.
by Pat Stemen and Stephen Berard
In Windows 8, Microsoft introduces Connected Standby - a new power state that enables compatible PCs to be always reachable and up-to-date. This session will provide an overview of Connected Standby, including key user scenarios, system architecture and technical requirements.
by Rob Spiger and Stefan Thom
Windows 8 makes TPM hardware based security easy by automatically provisioning the TPM and providing new APIs and features. This session describes how customers benefit from having a system with a TPM and how to build Windows 8 apps that work with different TPM hardware.
by Jim Cavalaris
Great devices that delight users and work well with Windows are the result of thoughtful design. This session will discuss various elements device developers need to consider when designing devices and drivers. Elements covered will include best practices, taking advantage of new features in Windows 8, and designing driver interfaces.
by John Felkins and Peter Wieland
The world of System on Chip (SoC) has changed the way devices are connected inside a PC. Windows 8 introduces support for low-power internal buses such as I2C, SPI, GPIO, and High Speed UARTs. In this session, we will demonstrate the end-to-end story on how to integrate a device on the new buses and create a driver. You will learn how to write ACPI to enumerate your peripheral and get started writing and testing a peripheral driver.
by Mike Bishop and Srini Malayala
Windows 8 is designed to provide a connected experience to users on a broad range of device form factors. In order to get and keep users connected to the Internet, the Windows team has made significant investments in mobile broadband and connection management. This session will cover purchasing and provisioning mobile broadband data plans, network cost awareness, and leveraging the in-box class driver for mobile broadband devices.
United States United States, Anaheim
13th–16th September 2011