by Reed Townsend
Dive into Windows Runtime and Win32 support for advanced touch and gesture input. Learn how to access rich touch input properties with PointerPoints, use flexible componentized gesture detection with GestureRecognizer, and work with touch and pointer device properties using PointerDevice. We’ll explore how apps can use Touch Targeting APIs to provide a better targeting experience and give an overview of touch APIs available to developers of desktop applications. Extend what you can do in HTML and XAML and take full advantage of the Windows Runtime touch and gesture platform.
13th–16th September 2011