by Alnur Ismail
Build great touch apps for Windows 8 using XAML touch and gesture events. Learn how to create touch experiences using standard controls and behaviors and build highly responsive panning and zooming capabilities that customers will love. This session will also describe how to include mouse interaction with no additional work, and how to handle multiple types of input in a unified way.
by Reed Townsend
Dive into Windows Runtime and Win32 support for advanced touch and gesture input. Learn how to access rich touch input properties with PointerPoints, use flexible componentized gesture detection with GestureRecognizer, and work with touch and pointer device properties using PointerDevice. We’ll explore how apps can use Touch Targeting APIs to provide a better targeting experience and give an overview of touch APIs available to developers of desktop applications. Extend what you can do in HTML and XAML and take full advantage of the Windows Runtime touch and gesture platform.
United States United States, Anaheim
13th–16th September 2011