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From touch to gamepads: master player input in your Metro style game

A session at Microsoft BUILD 2011

Windows offers a wide variety of input mechanisms for players to control your Metro style game, from touch, to gamepads, to classics like the keyboard and mouse, or even device sensors such as an accelerometer. At first glance, it may seem challenging to handle it all, but the input and sensor APIs in Windows are easy to learn and quick to master. Learn in this session how to develop entertainment apps that are easy to control on any hardware form factor.

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Jason Strayer

Next session in Platinum 9

12:30pm Tuning GPU usage for any form factor by Dan McLachlan

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When

Time 10:30am11:30am PST

Date Fri 16th September 2011

Where

Platinum 9, Anaheim Marriott

Short URL

lanyrd.com/shkxb

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