Building social games for Windows 8 with Windows Azure

A session at Microsoft BUILD 2011

Thursday 15th September, 2011

4:00pm to 5:00pm (PST)

Building a great social gaming experience for your users can be a challenging task. Your game has to be well designed, have a great user interface and perform under the most demanding conditions. This session will show how Windows 8 empowers you to build great user experiences with languages and tools you already know, and how Windows Azure can enable new scenarios in your games. We will discuss proven and effective patterns such as message queuing and background processing that you can use to build high -performance services on Windows Azure. We will demonstrate various technologies such as Windows Azure CDN and Traffic Manager that will allow you to scale your game to millions of users around the world. You will leave this session with concrete examples and code that you can use to build a great social games on Windows 8.

About the speaker

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Nathan Totten

Senior Technical Evangelist at Microsoft working on Windows Azure, ASPNET, and Node.js. I also help build the Facebook SDK for .NET. Opinions are my own.

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Time 4:00pm5:00pm PST

Date Thu 15th September 2011


Ballroom D, Anaheim Convention Center

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