by Hugh McGuire
Making a book should be no harder than making a website. What is a book, after all, but a special class of website that happens to have a history of being displayed in purpose-built, paper-based browsers?
Why do we expect frameworks for building websites to output websites that are compatible with multiple browsers, whereas building books … is still a giant shambles as soon as you need to satisfy interoperability with multiple paper and non-paper browsers.
It shouldn’t be any harder to make a standards compliant book that will work in paper and non paper browsers, and some solutions to this problem should be found in the success of web-based web building frameworks, and CMSs.
by Richard Nash
I’ll offer comprehensive analytics on RedLemona.de the site, as well as on our sales data, and provide an overview of the responses to the site by users regular and casual, giving the BiB audience a picture of a new model publisher in action. The magic of books sometimes is very quotidian, just the day-to-day accretion of comments, purchases, submissions, of writing, of reading, of editing… However the changes in expectations brought about by these changes on the culture of publishing should prove to be very far reaching, the net effect over several years being quite transformative.
by Miral Sattar
BiblioCrunch.com is a digital platform that empowers writers and publishers to create and market their own digital books and bookazines. We’re working on a crowdsourced model where anyone can create a book and get help from the community to create the best possible book. We recognize that good books not only need good content, but also superior editing, strong marketing, a well-designed and eye-catching cover, and an interested audience.
We are exploring the value of socializing the interaction between readers, bloggers, authors, students, writers, journalists, publishers, editors, and designers. We are also exploring the value of digital book clubs for a specific author, genre, publisher, or topic. The cloud is where the future of the books lie.
Although business models have changed, publishers and their intermediaries continue to try to evolve their market roles in ways that typically follow the rules for “two-party, one-issue” negotiations. In an environment in which the negotiations are better framed using models for “many parties, many issues”, these more limited approaches have made the design of a flawed ecosystem even worse, shifting burdens onto valued intermediaries (libraries and booksellers, among others).
Content abundance, coupled with improvements in available technologies, gives us an opportunity to reshape the competitive framework. This talk will examine options to apply the principles of effective game design to create a set of new, targeted and evolving business models for content dissemination in an era of abundance.
26th–28th October 2011