Get Lanyrd on your mobile (iPhone, Android and more) - check it out here

Sessions at Casual Connect Seattle 2011 about Casual Games

Your current filters are…

Tuesday 19th July 2011

  • Delivering High-End Games To Mainstream Audiences

    by Torsten Reil

    In 2001, Torsten brought his research in biomechanics and kinetics to the movie industry revolutionizing realistic and immersive character interaction on the big screen. We are certain that you have seen Torsten’s work in movies such as the Lord of the Rings: Return of the King, Troy and Poseidon where computer animation of human and animal avatars gave rise to breathtakingly real sequences in the virtual world.

    Torsten has proven through his success in using neural networks and artificial evolution applied to self-animating characters that using organic models with bones, muscles and a nervous system results in realism not achieved by other methods.

    As increasingly powerful platforms have brought a multitude of gaming experiences to the mainstream entertainment audience, many of these experiences lack a depth and richness factor that truly engage players. Those days are gone as NaturalMotion has brought life to games including Grand Theft Auto IV, Red Dead Redemption and Star Wars: The Force Unleashed.

    At 9:00am to 9:30am, Tuesday 19th July

    Coverage video

  • 10 Things I Hate About Casual Games

    by David Roberts

    Dave Roberts will highlight the 10 worst things about being a casual game developer and whine about why they won’t get fixed in the next 10 years. He promises to include all forms of casual games in his rant, including social and mobile as well as the traditional download space.

    At 10:30am to 11:30am, Tuesday 19th July

    Coverage video

Schedule incomplete?

Add a new session

Filter by Day

Filter by coverage

Filter by Topic