Get Lanyrd on your mobile (iPhone, Android and more) - check it out here

Sessions at CocoaConf about iOS

Your current filters are…

Friday 12th August 2011

  • iOS Tutorial

    by Christopher M. Judd

    During the all day iOS hands-on tutorial, we will do soup to nuts iOS development. We will start with how to use XCode and build a universal application for iPhone and iPad using a variety of common APIs. We will finish up talking about and demoing how to prepare and deploy to the app store. The app we build will allow us to experiment with a bunch of APIs including Core Data, Camera, and more.

    At 9:00am to 6:30pm, Friday 12th August

  • UI Automation - Testing From The Top Down

    by Jonathan Penn

    UI Automation is Apple's blessed UI testing framework. You manipulate your app through the UI with Javascript, not too unlike the way you manipulate a web page. Tests can run in the simulator or even on the device. It's a powerful and flexible system that can look overwhelming at first. We'll introduce the framework and walk through some good practices to keep your tests organized as they grow.

    At 9:00am to 10:00am, Friday 12th August

  • NSURLConnection and Beyond: Networking with Cocoa

    by Steve Madsen

    Ubiquitous access to a network has changed how the world thinks about personal computing, and we're seeing it happen for a second time on mobile. Cocoa provides a rich set of networking APIs. This session explores the options available on Mac OS X and iOS, including NSURLConnection, GameKit and popular third-party libraries, and the special considerations developers should understand for mobile.

    At 10:15am to 11:15am, Friday 12th August

  • Performance Tuning

    by Mark Dalrymple

    We all want our apps to perform better. Run faster. Consume less memory. Burn less battery. Sometimes it's hard just to figure out what our performance problem _is_, much less fixing it. This session will cover common performance problems on iOS and Mac OS X, how to track down problems using tools such as Instruments, and ultimately, how to get the mindset to get your apps fast, and keep them there.

    At 10:15am to 11:15am, Friday 12th August

  • Understanding View Controllers

    by Bill Dudney

    UIViewController and it's various subclasses are a key part of any iOS application. Come to this session to learn about the view controllers lifecycle, and the lifecycle of the view it controls. You will also learn about how view controllers help your content to rotate when the device rotates.

    At 11:45am to 12:45pm, Friday 12th August

  • We Made An App For That

    by Mark Gilicinski

    This is your chance to shine! We'll take a quick look at several apps written by attendees with an explanation of what made the app interesting, challenging, scary, or just plain fun to write. Any attendee will be able to submit an application and a panel made up of our speakers will choose the final slate of apps. Mark Gilicinski will be moderating this session.

    At 2:00pm to 3:00pm, Friday 12th August

  • Introduction to AV Foundation Level: Intermediate

    by Chris Adamson

    AV Foundation, introduced in iOS 4, offers broad and deep media functionality to third-party apps. Working from a "media document" model, it provides APIs for audio and video capture, editing, playback, and export. Developed in parallel with the iOS version of iMovie (which it powers), AV Foundation is a sensible first choice for most media needs on iOS, and is so compelling that it is being added to Mac OS X in Lion. In this session, we'll survey the kinds of features AV Foundation provides (and note the cases where you'd want to use something else, like Core Audio), and then dig into the basics of its capture, playback, and editing features.

    At 3:15pm to 4:15pm, Friday 12th August

  • iOS Game Development with Cocos2d

    by Josh Smith

    Apple's iOS is a great platform for developing games. However, Cocoa Touch lacks some featuers that would make it much easier to write 2d games. Cocos2d provides most of those things (note that Cocoa and Cocos are not related in any way). Cocos2d is an Objective-C framework for building 2D games, demos, and other graphical/interactive applications. It is very well documented and easy to use. It is also very fast and has a friendly license (it is used by many popular games). This session will demonstrate the creation of a simple 2d game using Cocos2d for the iPhone/iPad (developing universal apps will be covered). The game will also use the audio engine from Cocos2d for sound effects and music. This session will provide a solid introduction to using Cocos2d for games and media-intensive applications for the iOS platform.

    At 3:15pm to 4:15pm, Friday 12th August

  • Advanced AV Foundation Level: Advanced

    by Chris Adamson

    The iOS version of iMovie uses the AV Foundation framework, and indications are that Final Cut Pro X will be using the Mac OS X version of AVF. And if AV Foundation is powerful enough to provide the core functionality of Final Cut, it must have some great stuff going on, right? In this session, we'll dig into the more powerful (and more challenging) APIs in AV Foundation, including reading and writing raw samples, performing live processing of incoming data at capture time, and advanced editing features like mixing audio and video tracks and adding Core Animation-based titles.

    At 5:00pm to 6:30pm, Friday 12th August

  • Test Driven Development in the iOS World, Part One

    by Doug Sjoquist

    Test Driven Development (TDD) is an approach to development that uses automated software tests to drive the design and development of an application. It allows developers to focus on one thing at a time -- to tend the individual trees in the forest without destroying the forest itself.

    This session will:
    - discuss some pros and cons of TDD in the iOS world,
    - consider what thinking about development in a "test first" manner entails,
    - work through the initial steps of developing an iOS app using TDD techniques.

    Other sessions discuss some of the automated testing tools available for iOS in more detail, so this session will focus on using the tools, not the tools themselves.

    In part one, we will begin developing a simple game using TDD techniques, focusing on testing components with no dependencies.

    At 5:00pm to 6:30pm, Friday 12th August

Saturday 13th August 2011

  • Blocks

    by Daniel Steinberg

    Blocks is a relatively new language feature that will change the way you code. They were made available for iPhone programming with iOS 4 a little more than a year ago and were added to the iPad with the release of iOS 4.2 Mac OS X developers had an extra year to embrace blocks. In this session, we'll look at why you want to use blocks and when you will most often use them. We'll examine the syntax of blocks but we won't dig deep in to the subtleties.

    At 9:00am to 10:00am, Saturday 13th August

  • Intro To Mapkit

    by Christopher M. Judd

    Because iOS devices are location aware, many applications include maps and annotate specific points with pins. The presentation shows you how you can add maps, custom annotations and driving directions to your iOS applications by incorporating the MapKit framework.

    At 9:00am to 10:00am, Saturday 13th August

  • Keeping Secrets for iOS Developers

    by Randy Beiter

    iOS applications frequently miss the mark on securing data whether the user's or the application's itself. Are you using SSL for talking to a remote API but embedding the credentials for the service cleartext in your application bundle? Securing user data behind a strong password but storing it in the open on the device's filesystem? Charging for premium content already delivered with your app and expecting code signing to protect it? Did you know data you store in the Caches directory to avoid backups can be browsed using a free tool even without jailbreaking? Learn some tips and gotchas to keeping secrets with the iOS SDK at this session geared for the iOS developer but potentially useful to any mobile developer.

    At 9:00am to 10:00am, Saturday 13th August

  • Mac OS X for iOS developers

    by Daniel Steinberg

    Just a few years ago, Mac OS X developers were making the transition to coding for the iPhone. But then the flood gates opened and people flocked to the platform just to program the iPhone and iPad. Now it's time for them to consider making the transition to Mac OS X. In this sessions we'll look at what's different about writing code for the desktop. Some of the conventions are different and some of the technologies available are different. This session will smooth your way from producing apps for the App Store to creating desktop apps for the Mac App Store.

    At 10:15am to 11:15am, Saturday 13th August

  • Unit and Functional Testing for the iOS platform

    by Christopher M. Judd

    You know unit and functional testing is important, but as an iOS developer you are probably not doing it. There are a lot of reasons why not: poor documentation, difficult to get started or maybe you didn't even know it was possible. This presentation won't bore you with why you should test. Instead it will focus on practical tips and frameworks for getting you started in building better more reliable applications for the iPhone, iPod Touch and/or iPad.

    At 10:15am to 11:15am, Saturday 13th August

  • Drawing with Core Graphics on iOS

    by Bill Dudney

    Core Graphics is a fundamental piece of iOS. Come to this session to learn how to use this powerful API to add great runtime built graphics to your iOS applications.

    At 11:45am to 12:45pm, Saturday 13th August

  • Using Game Center in iOS Apps

    by Mac Liaw

    Games is the most popular category of iOS apps. A game with excellent Game Center integration not only increase replay values, but also gives you a way to promote your app through words of mouth. Microsoft’s Xbox Live demonstrated how effective this can be. You can have it too. Game Center provides you in game persona, leaderboards, achievements, multiplayer support, and peer to peer networking. We’ll discuss how to effectively use Game Center in your app, and the examples of well executed in-game achievements.

    At 11:45am to 12:45pm, Saturday 13th August

  • iOS Development using Lua and Wax framework

    by Mac Liaw

    You just got a great iOS app idea. You are convinced once your app is released on App Store, you’ll make millions of dollars. Fame and fortune will follow. You’ll be the next geek hero. All fired up, you download XCode, iOS SDK, pay your $99. Ready to become the envy of your peers. Then you stared at Objective-C. “No Problem, I can power through this.” But days turns into weeks, weeks turn into month. If only there is a more productive way. You start exploring various scripting language solutions, only to find out that none of them can really integrate with the Objective-C runtime very well. Until now. Lua with Wax brings GC, dynamic language and full access to the entire Cocoa framework. It also has bultin REST support, closure and pattern matching. Now you can resume the dream of becoming the next geek hero!

    At 3:15pm to 4:15pm, Saturday 13th August

  • Test Driven Development in the iOS World, Part Two

    by Doug Sjoquist

    In part two of our TDD journey, we will build on the simple game we began in part one, and practice thinking in a "test first" manner.

    We will move beyond simple components and look at how we can use TDD techniques to test components with external dependencies. We will explore a few techniques and tools that help us do that without turning our test suite into a quagmire of hopeless complexity.

    At 3:15pm to 4:15pm, Saturday 13th August