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Codemotion Rome 2011 schedule

Saturday 5th March 2011

Unscheduled

  • Physics in Android games

    by Martin Gunnarsson and Pär Sikö

    Realistic physics can add a new dimension to many traditional games, and enable a lot of new and creative game concepts. In this presentation we'll show how to integrate a physics engine into Android games and applications. We'll show features like gravity, collisions and joints, and explain how to use them. We'll finish off by showing a simple game incorporating all the topics we've covered, and sharing some valuable tips and tricks.

  • The Dot Game

    by Alberto Brandolini and Jacopo Romei

    Lo sviluppo software avviene in un sistema organizzativo, con regole e meccanismi che spesso lavorano contro di noi. Nel Dot Game vedremo - cronometro alla mano - quanto "fare del nostro meglio" possa essere inefficace o controproducente e come la massima produttività possa essere il risultato di scelte contro-intuitive.

    Coverage slide deck