by Dave Hogue
This class will take students through a series of hands-on projects to introduce the most important features of Adobe Fireworks CS5 and how it can be used for wireframes, prototypes, visual design, and asset and image preparation and optimization.
A hands-on workshop to design a rich-media e-magazine, e-newsletter, e-catalog, or e-yearbook in InDesign and prepare it for publication on the iPad in several formats including Adobe Digital Publishing Suite.
Outline to come
Learn how to take a static design and (using Flash Professional) create and publish apps for iOS, Android and the BlackBerry Playbook. All from the same file!
by Val Head
There’s beauty in the details and as web designers we take pride in striving to tell a better, more engaging story through them. These details lift our work to stand out and help make it a true experience.
CSS3 a perfect option for adding that little something extra to the web site you’re creating. Those little extra things that can make your design more engaging and give your visual concept that extra polish.
We’ll look at examples of impressive uses of CSS3, step through how they were created, and why they work with that design. We’ll cover CSS3 options like @font-face, media queries, gradients, transitions and box-shadows to name a few. We’ll talk about why you’d want to use them at all, which ones are truly ready for primetime, and discuss alternate options for ones that aren’t.
This session will cover both the practical “how” to implement CSS3, and the thinking behind how to use it deliberately and effectively in your design.
by Doug Winnie
by Chad Udell
This session will serve as a litmus test for those in the crowd that may be contemplating mobile design/development but haven't tried it yet. Cross platform tools will be examined, the layers of the mobile ecosystem: platforms, os, hardware vendors, networks and carriers will all be explained in plain english. Concepts like context and how it affects the user and new UX paradigms like gesture and moutitouch will be given attention.
A broad survey of skills that a designer/developer needs to have to get started will be discovered, hopefully awakening a desire for all that attend to jump in to the marketplace and no longer fear things like SDKs, app stores and the rest of the mobile world that can be so daunting for the average web profressional.
This session will cover ideas and best practices for designing in the various social spaces (i.e. twitter and facebook). Attendees will learn how to customize twitter and facebook pages to suit their/their clients needs and how to integrate various social features into their existing websites.
Mylyn's task-focused interface reduces information overload and makes multitasking easy. Mylyn makes tasks a first class part of the Eclipse IDE and monitors your programming activity to create a "task context" that focuses your workspace. This puts the information you need at your fingertips and improves productivity by reducing information overload, facilitating multitasking and easing the sharing of expertise.
Everything done on a project from the time it's a whisper in someone's ear until well after it's launched is in service to and on behalf of creating a user experience. While we are all in the business of User Experience Design using our own particular set of skills, there are critical design moments in the life of a project when developers are all that stand between a great user experience and failure.
In reality, most teams do not have a dedicated UX advocate either on the design or development teams, so it must be a cause that belongs to us all.
In this session we'll discuss how developers can strengthen their design vocabulary to become stronger design advocates and how this will have a major impact not only on the success of the project, but on the career of the developer.
Mobile devices exploded onto the scene in 2010 with a number of new platforms and form factors emerging to the forefront, iOS4, Android 2.2, mobile Flash Player, AIR for Android, QNX, iPad and other tablets... not to mention the digital living room. A literal invasion of unfamiliar platforms and devices with their own, unique sets of peculiarities and limitations. Such a radical shift in technology demands a concurrent shift in how we design and develop for these innovations. Where do we scale back? What additional functionality should we keep in mind during the planning phase? What restrictions do we need to work into the design and development phases of project workflow? We'll discuss these problems in depth and attempt to find some practical adjustments to the current workflow to make the mobile process a bit more straightforward.
by Dave Hogue
Introduction to basic design principles for those times when you need to get something live quickly without a full design team. Use Fireworks to create wireframes to give your pages structure, move on to interaction design and plan for how people with use the interface, and finally use basic visual design principles to style text, add color, and use imagery for brand and impact.
by JP Revel
by Blue River
Mura CMS is a full-featured, Open Source Content Management System designed to make building and maintaining websites as fast and painless as possible. In this session, we'll show you how to install Mura, create a site and then build it. We'll cover:
Creating a site
Creating site structure
Creating a Blog
Creating a News Section
Creating a Form
Creating a dynamic Home page with: Custom Navigation (Latest Blog Posts), Slideshow/Rotating Content (Latest News), External RSS Feed (Showing links to external content using RSS)
Editing Content from the Back and Front-End
Installing and Using Plugins
and more as time allows
14th–16th July 2011