Friday 15th July, 2011
11:05am to 12:05pm
Mobile devices exploded onto the scene in 2010 with a number of new platforms and form factors emerging to the forefront, iOS4, Android 2.2, mobile Flash Player, AIR for Android, QNX, iPad and other tablets... not to mention the digital living room. A literal invasion of unfamiliar platforms and devices with their own, unique sets of peculiarities and limitations. Such a radical shift in technology demands a concurrent shift in how we design and develop for these innovations. Where do we scale back? What additional functionality should we keep in mind during the planning phase? What restrictions do we need to work into the design and development phases of project workflow? We'll discuss these problems in depth and attempt to find some practical adjustments to the current workflow to make the mobile process a bit more straightforward.
Senior Interactive Software Engineer - Artist - Author - Absintheur - Adobe Education Leader - Adobe Community Professional
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