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by Alex Russell
Dojo provides a stable, dependable, best-you-can-get solution for designers and developers who want flexibility, performance, reach, and fewer headaches down the road. Mobile is starting to challenge some of the assumptions that makes it possible for to deliver these attributes in a single codebase, and new frameworks are emerging to fill the gaps created by new constraints -- better standards support on average, different network latencies, different form factors, etc.
This talk explores how language, platform, and market evolution will change the dynamic further and faster, allowing the Dojo community to consider new approaches...if we can muster the will to get out in front of it.
by James Thomas
Dojo's build system has long been one of the the toolkit's greatest, but least understood, features. Using the build system properly dramatically improves the performance of your application!
However.... Fiddling about with shell scripts? Needing to download the full source distribution? Understanding long READMEs and cryptic profile files? Manually categorising your application dependencies?
Pffft, not any more! Using the newly launched Dojo Web Builder you can ignore all of the above and just your web browser.
This session will provide you with an in-depth account of building a mobile web game for the BlackBerry PlayBook using the WebKit web browser and the BlackBerry Webworks platform. I will recount the lessons learnt while developing such an app, why mobile is truly different and how you can adapt your desktop Dojo skills for the job at hand. I will lay down a few best practices that are emerging, and then cap it all with a description of how you can submit your own app on BlackBerry AppWorld.
by Mike Wilcox
HTML5 is all the rage these days and Dojo can help keep you from falling behind. HTML5 Audio? Check. Video? Naturally! Canvas? Of course! This presentation will show you how you can get the most of your HTML5 apps and not have to worry about that "other browser" because Dojo is there to make it all work.
by Luis Montes
HTML5 game development is the hawtness. There might not be an official dojox.game package, but there are dojo libraries that can help. This will be a survey of the amazing utilities you can use to create HTML5 games.
by Becky Gibson
Let's face it, not everyone has the same abilities. Folks with vision or mobility impairments want to use Web applications, too! The core widget set of Dojo is fully accessible to people who rely on the keyboard or assistive technologies like a screen reader to interact with the Web. Your mission is to learn how to make your Dojo apps accessible. Your assigned agent will decode the mysteries of ARIA and will demo a fully accessible Dojo app! Accept the challenge to make the Web inclusive for all!
by Brian Arnold
The Dojo Deferred is something that a lot of people use, due to its inclusion as part of the XHR system, but it's not something that a lot of people really understand. In this talk, we'll cover the distinctions between a Deferred and a promise, as well as ways to use them for so much more than simple XHR work.
Special focus sessions with details to be announced during the morning introductions, this will provide you with unprecedented 1-on-1 discussions and tutorials.
Final remarks about Dojo, DojoConf, and JS at large, the DojoConf staff would like to thank you and express our deepest appreciation for attending this amazing event. Be sure to be here for the family picture, a JSConf tradition!
16th–17th September 2011