Emerging Learning Design Conference 2011 schedule

Friday 3rd June 2011

  • Pedagogy First, Technology Second: How to Choose the Right Tool for the Job (Keynote)

    by Intellagirl

    Today’s educators are inundated with technology options. In addition to the tools made available on campus, we are also faced with reacting to the wide variety of technology that students bring to the classroom. Though it’s true that learning objectives and sound pedagogy take precedence over adding technology to a course, the sheer speed at which tools advance can make it difficult for educators to know whether or not there are technologies that could assist or improve their courses while maintaining sound pedagogical practices.
    In this presentation I will argue that there is an easier way to understand new technologies and quickly assess their learning value for a specific application. Using Activity Theory and Genre Ecology Models we will learn that if we cook a tool down to simple communication mechanics we can quickly understand how that tool can or can’t contribute to the learning objectives in a given course. Attendees will leave with an understanding of the approach ready to apply it to the next new tool they encounter

    At 8:45am to 9:45am, Friday 3rd June

  • Beginning Pedagogy for Online Teaching and Learning

    by Suzanne McCotter

    Translating sound pedagogical practice from face-to-face learning to an online environment can be a daunting prospect. Teachers who have become proficient at facilitating group work, motivating learners, and developing a classroom community know that these are important aspects of helping students learn. Moving out of the “real world” in which this has been comfortably achieved challenges educators to find new ways to ensure that students still have the benefit of proven best practices. This session will explore the pedagogical connection between best practices and online learning, and offer ideas for building a digital bridge.

    At 10:00am to 10:50am, Friday 3rd June

  • Building a socially motivated learning environment (Featured Guest)

    by Anthony Fontana

    The interactive social media based learning environment is a software system that provides a social media classroom experience for interactive learning. Students log in with a mobile device, such as an iPad or a laptop, and participate in a classroom environment in which they can view lecture slides, “chat” on-line with other users during the lecture, post rewards to their Facebook or Twitter accounts, and collaborate with each other on topics. Within the learning environment, the audience may also ask, rate, and answer questions on-line. The instructor has the capability of synchronizing lecture slides on the audience’s mobile devices as well as administering quizzes throughout the lecture and displaying visual results for the quizzes.

    At 10:00am to 10:50am, Friday 3rd June

  • Quality Matters: A Tale of Three Bodies

    by Rich Peterson

    Quality does matter in learning and a focus on quality matters a great deal to faculty and administration starting up the road through the land of hybrid and online. This is the story of how one academic department tried to ensure quality offerings. It’s a story of sharing among faculty, an approach to quality from an outside institution, and financial and moral support from management.

    At 10:00am to 10:50am, Friday 3rd June

  • Recording Online Classes with Audacity and iTunes University

    by Yasemin Besen-Cassino

    Audacity, iTunes and similar programs are becoming popular in education in the recent years. With many students working long hours, many have difficulty logging onto classes at the same time. Especially with the recent snowstorms and potential class cancellations, utilizing new technologies like Audacity and iTunes University allow faculty to record and broadcast their lectures. This presentation will provide applied instruction on Audacity and iTunes university. In this session, we will demonstrate the basics of Audacity to create pre-recorded lectures and discuss the potential benefits and challenges.

    At 10:00am to 10:50am, Friday 3rd June

  • What’s (y)our Ecological Address?

    by Billy Goodman

    An MSU Network for Educational Renewal Sponsored Event

    Teachers wouldn’t dream of offering a cooking class without a kitchen or a piano class without pianos. But they often teach environmental science without going outside. This talk will focus on using field work, data, and geospatial technologies, such as mapping software and satellite data, to inspire more committed teaching and to stimulate learning. It is by now a cliche that in the age of the internet students can find just about any “fact” they want, but must get better training in critical thinking skills. The activities described here, such as collecting genuine data, mapping those data, analyzing the map and publishing it for others to see and critique on the web, all have the potential to improve critical thinking and–no less important–to develop environmentally aware citizens.

    At 10:00am to 10:50am, Friday 3rd June

  • Face-to-Face to On-Line: Addressing the Concerns of the Faculty

    by Michael Oudshoorn

    Faculty who have never taught an on-line course before find the prospect of delivering an entire program on-line to be daunting. Many identify impediments, both real and perceived, that challenge the department chair or director introducing the program. The concerns range from an anti-on-line attitude to concerns about quality and accreditation, from a fear of learning new technology to claims of increased workload. This talk looks at some of the common issues that arise and provides the perspective of a faculty member who has made the transition from face-to-face to on-learning.

    At 11:00am to 11:50am, Friday 3rd June

  • Harnessing Social Networks in Your Classrooms (Featured Guest)

    by Lisa Thumann

    The number of students carrying smartphones to school is increasing astronomically. Between this and the number of K-12 schools implementing 1:1 laptop initiatives, students now have a means to connect and communicate with their peers all the time. Knowing their students already use social media (ie Facebook, Twitter, etc) in their personal lives, teachers of middle and high school students are beginning to use such tools in their classrooms. Students are improving their writing and communication skills for a larger audience. Asynchronous learning using social media is eliminating the one-way communication between student and teacher and is leaving more time in the classroom to focus on content. Do you know what skills and expectations these students are bringing with them into your classroom? Whether you teach 12-year-olds or 20-year-olds, learn to harness the power of social networks to educate your digital citizens.

    At 11:00am to 11:50am, Friday 3rd June

  • Integrating do-it-yourself technology (DIY) into the virtual learning environment

    by Rick Anderson

    As virtual technologies have embraced connecting to the web, and social media, so too has DIY electronics, and physical computing. Arduino has revolutionized the DIY physical computing movement which has allowed for low cost integration of devices like motors, GPS devices, accelerometers, temperature, and motion monitoring with virtual environments. This session will demonstrate integrating these devices, and the hacked Microsoft Kinect with virtual environments like Open Sim, as well as adding virtual devices to a web based network of things via Pachube, http://www.pachube.com. Lessons learned will be shared with particular attention on how to avoid DYI (do-yourself-in)

    At 11:00am to 11:50am, Friday 3rd June

  • Second Languages in Linden Lab’s Second Life

    by Gina Miele, Ann Delforge and Christine Pettus

    Although online courses have become increasingly common in higher education as a means of meeting students’ demands for more flexible scheduling, many language teachers are hesitant to adopt this format. Some fear that online meetings will not permit the pair and small group interaction typically utilized in communicative language instruction. Others feel that online meetings will have an impersonal quality that impedes development of the interpersonal dynamics crucial to successful language courses.
    This presentation will consider the benefits and offer advice on how to overcome the hurdles of using Second Life in the foreign language curriculum as evidenced by two hybrid language courses, an introductory Spanish class and an upper-level Italian conversation class, that utilize Second Life as a platform for communicative class meetings, interaction with native speakers, and exploration of virtual versions of culturally important locations. We will demonstrate practical aspects of the virtual classroom that allow students to engage in the same types of spoken interactions emphasized in the communicatively-focused face-to-face meetings that are believed to be the most effective way to teach foreign language. We will also discuss our integration of chats with native speaker Second Life residents and virtual field trips into our course curriculums focusing on the potential of these activities for improving linguistic competence, increasing cultural understanding, and engaging students in the language learning process.

    At 11:00am to 11:50am, Friday 3rd June

  • The Mobility Revolution: The iPad in Education

    by jon landis

    An Apple Education Sponsored Session

    Mobile pedagogy represents a fundamental shift in content access and the role of the traditional classroom. This isn’t about trendy technology fads or the latest gadgets… this is about facing the challenges and maximizing the possibilities of a connected world. In addition to exploring the dynamics of this new educational paradigm, we will examine the practical implementation strategies, hardware, and support necessary to improve learning opportunity. This session has three parts:

    • The Why – Do mobile devices like the iPad have a place in the learning experience?
    • The How – How does a mobility-rich environment work?
    • The What – What are universities and K-12 schools doing as a part of the mobility revolution?

    At 11:00am to 11:50am, Friday 3rd June

  • Measuring Motivation Activation in a Virtual World (Featured Guest)

    by Mark Bell

    This presentation reports on Communibiological research conducted within a virtual world. The participants in this study completed the experiment within Second Life. The work of Castronova & Falk (2009) provides a base for experimentation in virtual words that this research builds on. Also, based on previous research, sensation seeking has been associated with behavior in novel situations. A virtual world’s participants are predicted to show a high appetitive and low aversive affect compared to the previous populations studied. This study collects individual Motivational Activation Measures of virtual world residents (N= 500), using the Virtual Data Collection Interface, and compares them to previous results. This study found that Second Life, using the Virtual Data Collection Interface was sufficient to conduct research but the results showed a lack of risk taking or risk avoiding subjects. This work helps validate the Motivation Activation Measure by expanding the pool of participants and the motivational activation measures of virtual world participants may be helpful to game developers, educators and media researchers.

    At 1:00pm to 1:50pm, Friday 3rd June

  • Open Learning Through Open Textbooks

    by Kenneth Ronkowitz

    An NJEDge.Net Sponsored Session

    Open Textbooks combine eTextbooks and Open Educational Resources and are helping to drive a growing number of emerging high school and higher education models. Open Textbooks are free, or very nearly free, electronic textbooks that are also editable so instructors can customize content. They are cross-platform compatible, printable, and accessible so they work with adaptive technology. This session will look at the opportunities to find, adopt and even author open textbooks.

    At 1:00pm to 1:50pm, Friday 3rd June

  • The Mobility Revolution: The iPad in Education

    by jon landis

    An Apple Education Sponsored Session

    Mobile pedagogy represents a fundamental shift in content access and the role of the traditional classroom. This isn’t about trendy technology fads or the latest gadgets… this is about facing the challenges and maximizing the possibilities of a connected world. In addition to exploring the dynamics of this new educational paradigm, we will examine the practical implementation strategies, hardware, and support necessary to improve learning opportunity. This session has three parts:

    • The Why – Do mobile devices like the iPad have a place in the learning experience?
    • The How – How does a mobility-rich environment work?
    • The What – What are universities and K-12 schools doing as a part of the mobility revolution?

    At 1:00pm to 1:50pm, Friday 3rd June

  • The State of Play: Gaming and Learning

    by Peggy Sheehy

    Education can’t afford to stand still but must continue to evolve and adapt to the needs of its learners. What games can help us to create is a rich, dynamic and challenging learning environment, tapping into a resource that has cultural resonance for our students. Peggy Sheehy will discuss why games engage us, how we can harness that engagement for learning and provide examples of this solid pedagogical approach happening right now in schools all over the world.

    At 1:00pm to 1:50pm, Friday 3rd June

  • Using Second Life to Teach Difficult Theoretical Concepts

    by Edina Renfro-Michel

    Second Life and other virtual worlds are becoming more popular in education due to the nature of these immersive environments. Utilizing this emerging technology can be a powerful learning opportunity for students if these experiences are pedagogically driven. While discussing current research, this presentation will provide an example of a ground-breaking project, built by students and professors, called The Theorist Project, an interactive learning environment designed to teach counseling theories. Specific ways to integrate virtual worlds into a variety of educational environments will be discussed, as will the joys and challenges of utilizing virtual worlds for teaching and learning.

    At 1:00pm to 1:50pm, Friday 3rd June

  • Using the Web to Enhance Teaching in the Arts

    by Ting Ho

    Except in those cases where the web is the focus of their art, most artists are notoriously reticent in seeing any relevance of web capabilities, especially for their pedagogical needs. But with the growing popularity of distance learning, teachers in the various arts disciplines are not only finding many of these web capabilities useful tools for their course needs, but are designing courses that are being delivered entirely online. This session will explore uses of the technology, available websites and products. Examples of teaching strategies for the various arts disciplines will also be examined for their strengths and difficulties, and session attendees will be encouraged to share their own experiences.

    At 1:00pm to 1:50pm, Friday 3rd June

  • Visualizing the Future:How Augmented Reality can empower faculty,inspire students & bring ideas to life in the classroom(Keynote

    by left_click

    Imagine being able to rotate around the solar system, navigate through a data set in 3D, and interact with a simulated ecosystem – all from the palm of your hand. With Augmented Reality, it’s possible! Augmented Reality (AR) is a technique through which 3D virtual objects can be overlaid onto the “real world” in real-time, using nothing more than a home computer or a mobile device. In this session we will explore various educational uses of augmented reality including scientific simulations, digital storytelling, assistive technology and data visualization and show how faculty members can use these tools to engage and inspire students.

    At 2:00pm to 2:50pm, Friday 3rd June

  • Emerging Strategic Innovations in Educational Leadership: Future-Focused & Grounded in the Cloud (Keynote)

    by Jon Richter

    What do educational leaders do in these increasingly complex, fast-paced, and interconnected times to engage their students with new technologies and demonstrate results? The world is changing quickly – and with it, educational institutions are asked to deliver in new and improved ways. A scan of emerging trends and the results that business, education, non-profit, and other organizations are achieving reveals a new set of work routines and dynamics worthy of note. This session will provide a future-focused and positive outlook for learning technologies and those who use them. For students and their teachers, trainers, and other content experts, the future has never looked brighter.

    At 3:00pm to 3:50pm, Friday 3rd June