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Join Deepa Subramaniam, Senior Product Manager of Flex SDK, to learn about the new features in the upcoming releases of Flash Builder and Flex SDK. In this session she’ll demonstrate the in-development tooling and SDK features for building mobile applications for deployment on Android, iOS and RIM devices, as well highlight the dozens of new coding productivity enhancements in Flash Builder that will significantly speed up ActionScript coding. It is a must-see session for any developer who uses Flash Builder as their primary ActionScript coding environment as well as anyone who wants to write an application that runs on multiple platforms and devices.
by Joa Ebert
While Joa has been struggling with the performance of the Flash Platform he developed Apparat - a framework to optimize and analyze Flash content. A simple idea developed into a complex project with the ambitious goal of an open Flash Player implementation.
Follow Joa on his journey and learn how to use Apparat in your daily workflow. He will illustrate the polyglott implementation of JITB; the open source Flash Player written in Java and Scala.
We will also have a look at how to hack Apparat and use it for WebGL development.
This talk deals with core principles, straight tips and formidable examples: How to get the right people to provide the content, how to stage the content and how to put the right words???
“Slick” wording and “catchy” phrasing is yesterday's philosophy, today it's all about the attention and the understanding of your audience.
Your clients will be thankful!
Working with both Flash and HTML has always been a key skill for Flash developers. With the advent of HTML5, this has become even more important. In this session, Mike will give a quick overview of HTML5, and show how some of its new functionality can be leveraged by Flash developers. Topics covered will include creating Flash content in the browser that works offline, robust data storage, online / offline detection and more.
People with disabilities are a very important part of our society. But they more or less do not benefit from our latest technologies at all. Though it wouldn’t be difficult to change this, most of the applications and the content is not accessible. The tools to create usable experiences already exist. Now we have to start using them and integrate disabled people – who sadly already got used to work with non-usable apps and websites – when we build our soft- and hardware.
In his talk, Sandro Ducceschi shows and proves that we already have the possibility to build accessible content. And this in the end is a great experience for any user.
by Peter Elst
In this session, Peter Elst is going to show the P2P features introduced in Flash Player 10.1 and how to use them over a local wifi network without a server. Peter shows you how to connect multiple devices and easily communicate between them. In various examples you'll see the use of messaging, accelerometer information for gaming, photo sharing, video streaming, ...
Attendees will walk away with all the information they need to start building local multi-user applications.
In our days, whether in movies, videogames and of course webproductions, awesome special-effects and gimmicks are that little extra something making all the difference!
In this session Frank will dig into those field of applications and start programming procedural driven efx with Flash to use in realtime. Beginning our journey with ray tracing and other pixel per pixel concepts to working with isosurfaces to procedural driven landscapes. From Alchemy to Pixel Bender and back to Flash: Frank has packed together his latest experiments for this journey.
And of course we´re going to visit a molehill too…
Hybrid design, augmented reality or intermedia design are the new forms of natural user interface design. As the physical world merges with the digital universe formerly used interface metaphors dissolve into objects that behave like digital alter egos. This presentation will give you an insight of the NUI design principles and usability guidelines, will show you where we are heading to in natural user interface design and mixed reality.
5th–8th April 2011