Wednesday 6th April, 2011
3:45pm to 4:45pm
In our days, whether in movies, videogames and of course webproductions, awesome special-effects and gimmicks are that little extra something making all the difference!
In this session Frank will dig into those field of applications and start programming procedural driven efx with Flash to use in realtime. Beginning our journey with ray tracing and other pixel per pixel concepts to working with isosurfaces to procedural driven landscapes. From Alchemy to Pixel Bender and back to Flash: Frank has packed together his latest experiments for this journey.
And of course we´re going to visit a molehill too…
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