Thursday 7th April, 2011
10:45am to 11:45am
Perspectives in casual game development
The range of casual games has vastly increased over recent years and although one might expect the consumer demand to be close to saturation by now, statistics tell a different story: Never before have casual games been played this much. And there is, yet, more to come: mobile devices flooding the markets allow Flash developers to address even more potential gamers. Flourishing social networks provide large APIs creating powerful distribution opportunities and establish popularity records beyond the expected.
The potential seems larger than ever, but competition has grown strong as much as the pressure to stand out from the crowd.
In his talk, Michel will show how game ideas emerge from simple contexts, how to reach gamers and whether one can make a living creating games. He'll also discuss what to consider when porting to mobiles and why the first prototype is the most crucial part.
Game designer and developer running http://starnut.com. Focused on HTML5. Can still do Flash. Organizer of @indieoutpost. Currently working on @DieBrilleApp bio from Twitter
Sign in to add slides, notes or videos to this session