Friday 8th April, 2011
9:00am to 5:00pm
Concepts, Components and Social Media
They dwell in social networks, on portable consoles and smartphones and hardly anyone can resist their siren calls: Casual Games, entertaining snacks for any coffee break, have saved many hard working Jacks from becoming dull boys.
But not only can bliss be found in playing games - developing them promises loads of happiness, as well, apart from a pile of fun challenges.
This workshop targets beginning and intermediate game developers and, in a first step, will set you up with the basic concepts of casual game creation. Afterwards, we'll dive into several phases of the development process, brainstorm ideas together, take a close look at game engines and, of course, discuss funding and marketing of games e.g. via social networks.
Finally, there'll be some action waiting for you in the hands-on session: Pick your favorite components to meet the days aim and create a game prototype for web, mobile, tablet or even desktop with your mobile as a remote control.
Game designer and developer running http://starnut.com. Focused on HTML5. Can still do Flash. Organizer of @indieoutpost. Currently working on @DieBrilleApp bio from Twitter
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