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Sessions at FITC Toronto 2011 on Tuesday 3rd May

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  • Advanced Blitting

    by Jesse Freeman

    Everything I have ever learned about programming came from playing video games. Growing up as a kid I had no idea that my passion for playing and wanting to build video games would have such a far reaching influence on my career as a developer. This talks goes through my history of playing games and how I learned to take techniques such as Blitting, Sprites and advanced optimization, and apply them to some of the most high profile websites I have built. Blitting is a technique that allows you to rapidly draw bitmaps to a screen. This is one of the oldest techniques for displaying graphics on a screen and was used heavily in the 8bit and 16bit video game days. Even though this is an old technique it doesn’t mean Blitting still doesn’t apply to modern Flash development. Bitmap manipulation is incredibly fast in Flash and can be used to scroll large images, make games, or perform generative art. By harnessing the power of the Bitmap and BitmapData classes in the Flash Player you can achieve incredible run time compositing.

    In this talk we will discuss how to take advantage of blitting in desktop, web, and mobile Flash apps. By looking at real world examples of blitting such as the Hype framework, Flixel and The Johnny Cash Project you will get a better understanding of how to take advantage of Blitting in your own project. I will also cover how each of these examples can be ported over to mobile. All code in this talk will be available as open source for people to use, explore, and learn from. Blitting is a powerful tool that every Flash developer should have a basic understanding of since it can apply to so many different situations and platforms.

    At 10:00am to 11:00am, Tuesday 3rd May

  • Integrating Flash and HTML 5

    by Mike Chambers

    Working with both Flash and HTML has always been a key skill for Flash developers. With the advent of HTML 5, this has become even more important. In this session, Mike will give a quick overview of HTML5, and show how some of its new functionality can be leveraged by Flash developers. Topics covered will include creating Flash content in the browser that works offline, robust data storage, online / offline detection and more.

    At 10:00am to 11:00am, Tuesday 3rd May

  • OSMF for the Absolute Beginner

    by Lisa Larson-Kelley

    So you need to build a video player in Flash, and everyone's telling you "Don't reinvent the wheel; use Open Source Media Framework!" Sounds great, but does it have all of the features you need? Is it overkill? And how the heck do you get started? In this session, we'll answer all of these questions, and we'll walk through some basic code examples to help you gain an understanding of how OSMF is structured. We'll also take a look at the Flash Media Playback and Strobe Media Playback prebuilt solutions, giving you the option of using OSMF with minimal or no ActionScript coding required.

    At 10:00am to 11:00am, Tuesday 3rd May

  • Pulsatile Crackle

    by Andre Michelle

    By combining physics with sound, one can enter a wonderful new relationship of oscillating, pulsating objects. Andre Michelle combines all of his experience in game, physics and audio programming to develop new approaches in generating sounds, rhythms, and eventually beautiful musical devices. Since all of these approaches have physical references, each example is visually comprehensible and fun to watch.

    Tags: Audio • dsp • Flash

    At 10:00am to 11:00am, Tuesday 3rd May

  • Pulsatile Crackle

    by Andre Michelle

    By combining physics with sound, one can enter a wonderful new relationship of oscillating, pulsating objects. Andre Michelle combines all of his experience in game, physics and audio programming to develop new approaches in generating sounds, rhythms, and eventually beautiful musical devices. Since all of these approaches have physical references, each example is visually comprehensible and fun to watch.

    Tags: Audio • dsp • Flash

    At 10:00am to 11:00am, Tuesday 3rd May

  • ADHD FTW, LOL!

    by Grant Skinner

    How do you leverage a short attention span or fragmented work day into creative output? Grant will share a diverse range of work he's built in small sprints of focused, inspired development. This includes experiments, physical computing, mobile, multi-screen, tools, games, and libraries for Flash, AIR, and Android. He'll discuss his strategies for wrangling a wandering mind and arranging an overloaded schedule to produce radical new... that cat video is friggin' hilarious!

    At 11:15am to 12:15pm, Tuesday 3rd May

    Coverage video

  • Comparing Web Video Technologies, from Flash to HTML5 to Silverlight

    by flashfreaker

    Flash is dead. Long live HTML5. Or not? There's a lot of misinformation spread by both standards and plug-in advocates. In this session, you will learn the benefits and disadvantages to deploying online video with HTML5, Adobe Flash Player, and Microsoft Silverlight. Topics include codec decisions (AVC/H.264, WebM/VP8, and others), licensing, deployment scenarios (progressive download, adaptive HTTP streaming, and more). While Robert is a full-time consultant specializing with Adobe Flash platform solutions, more and more of his work is encompassing a broader range of online video technologies, including his own online encoding service, videoRx.com. Robert's discussion starts with his recent blog post.

    At 11:15am to 12:15pm, Tuesday 3rd May

  • Interactive on Readers & Tablets

    by Ted Patrick

    Explore the interactive space between reading and applications across reader and tablet devices. Ted will cover business, screen, and workflow strategies for building rich interactive content across both Android and IOS devices. The session will deep dive into building interactive content for NOOKcolor in partnership with leading publishers.

    At 11:15am to 12:15pm, Tuesday 3rd May

  • Simulating the Real

    by Rob Bateman

    The natural world is responsible for many human preconceptions when viewing or interacting with our environment. When constructing a digital experience (be it game, website, app or toy), re-creating familiar features of nature can provoke a powerful response. Such experiences are often described as intuative, tactile, and of course, natural. These are positive reviews for any rich media project!

    The planned addition of hardware accelerated graphics in the Flash Player is set to open a new world of possibility for creating and using real world simulations. In this presentation, Rob Bateman explores how new releases of OS software libraries such as Away3D, Jiglib and others will soon offer access to the power and speed of GPU processing from within Flash, leading to a wide range of visual and interactive effects that take full advantage of these impressive new features.

    At 11:15am to 12:15pm, Tuesday 3rd May

  • When I was a Start-Up Douche

    by Doug Winnie

    An Influxis Voodoo lounge presentation
    Only at FITC. Free drinks. 30 minute presentations. Cool topics!
    Unique, on-the-fly presentations from the worlds top creators.

    Almost a decade ago, Doug Winnie started a new business called iTutorOnline. The premise was simple, provide people that bought their spankin' new Mac with online training to help them learn how to use their computer and the iLife applications that shipped with it. In this session, Doug will walk through some of his old projects, explain what worked, and what didn't, but most importantly, walk down memory lane with some old school Flash projects.

    At 11:50am to 12:20pm, Tuesday 3rd May

  • Cause an Effect

    Our globalized society is morphing rapidly from an information era into the age of ideas—at the same time our fragile planet accelerates towards the edge of survival. Those of us involved in creative pursuits (such as data manipulation, visualization and ideation, media-making, image creation, and content delivery) find ourselves thrust suddenly into the leading role of change drivers. Though equipped with previously unimaginable power, the influence we now wield outstrips our own understanding.

    This presentation will explore “why” we do what we do, and “to what end.” Expect humor, passion, pithy insights, astute maxims, and a personal existential narrative wrapped in a big-picture exposition on the power of design to shape culture and influence our tomorrows.

    At 12:30pm to 1:30pm, Tuesday 3rd May

  • Hands on Tonfall

    by Andre Michelle

    An Influxis Voodoo lounge presentation
    Only at FITC. Free drinks. 30 minute presentations. Cool topics!
    Unique, on-the-fly presentations from the worlds top creators.

    Coding music apps with the open-source Tonfall framework

    At 12:30pm to 3:00pm, Tuesday 3rd May

  • Put Your Prototype Where Your Mouth Is

    by David Neumann

    An Influxis Voodoo lounge presentation
    Only at FITC. Free drinks. 30 minute presentations. Cool topics!
    Unique, on-the-fly presentations from the worlds top creators.

    Your notepad full of semi coherent – jolt out of bed – 3 AM ideas can’t get you very far. It’s time to stop talking about your ideas and actually prototype them. David will demonstrate his process of idea prototyping from concept to execution by walking the audience through his prototype for Crowdpolling, a new way of: gathering, analyzing and acting on data. This prototype was built using RFID technology, the Arduino open-source prototyping platform, AIR and a Sqlite database.

    Attendees of this session will walk away ready to take on the world with the skills to develop prototypes that can effectively communicate their ideas, port their current programming skills to new languages and create cool integrated prototypes using Arduino.

    At 12:30pm to 1:00pm, Tuesday 3rd May

  • The Lazy Programmer

    by phillip kerman

    Are you a slacker? Always looking for shortcuts? Those aren't personality flaws--they're how good programmers turn difficult challenges into manageable tasks. In fact, if you're a programmer spending most of your time programming (vs. thinking, planning, and discussing) then you're probably doing it the hard way.

    In this session professional slacker and hack programmer Phillip Kerman looks at where the "real" programming takes place: in specification writing, doing "studies" and prototypes, and communicating with clients

    At 12:30pm to 1:30pm, Tuesday 3rd May

  • THE SPACES IN BETWEEN

    by tali krakowsky

    As the spaces in between everything get infused with the digital, it is an opportunity and a responsibility for creators of the digital to consider why and how this is done. Experience Design is a discipline that is obsessed with embedding smart digital technology into physical spaces. This session explores these interactive spaces of our imagination in between words, things, objects and thoughts. The goal is to create artful, meaningful, useful and playful spaces that can engage culture in new conversations.

    At 12:30pm to 1:30pm, Tuesday 3rd May

  • Trainyard: a Flash Dev's Journey to App Store Success

    by Matt Rix

    The App Store is oversaturated, overprotected, and overhyped, but it can still be a great market if approached correctly. Learn how a single developer was able to beat the odds and create a hit game in his spare time.

    In this session, Matt will explain how he leveraged his Flash skills to enhance the Trainyard development process and add value to the game. He'll also cover app pricing, having babies, jealousy, and how it feels to have the #2 paid app on the App Store.

    At 12:30pm to 1:30pm, Tuesday 3rd May

  • The Bitchwhocodes Couch Session

    by Stacey Mulcahy

    An Influxis Voodoo lounge presentation
    Only at FITC. Free drinks. 30 minute presentations. Cool topics!
    Unique, on-the-fly presentations from the worlds top creators.

    Join Stacey Mulcahy (Bitchwhocodes) for an impromptu and off the cuff interview with a few special guests.

    At 1:10pm to 1:40pm, Tuesday 3rd May

  • Surprise Guest

    At 1:50pm to 2:20pm, Tuesday 3rd May

  • Announcing Union 1.0!

    Join the official launch of Union 1.0--the multiuser application development platform. Learn multiuser programming techniques in ActionScript and JavaScript. Play live phone-controlled multiplayer games. Bring your users together!

    At 2:45pm to 3:45pm, Tuesday 3rd May

  • Delivering the Best Flash HD Video: Stage Video & OSMF

    by R Blank

    Video in Flash just keeps getting better and better. Now, with Flash Player 10.2, you can deliver higher quality HD video to a much wider audience.

    Using the new Stage Video feature, you can deliver the best possible viewing experience, of the highest quality video content -- while reducing processor usage by up to 85%!

    And, even better, the latest version of the Open Source Media Framework (OSMF, www.osmf.org ), and the OSMF-based Strobe Media Playback, include native support for Stage Video, making it incredibly easy for any user of Flash to start harnessing the amazing playback powers of Stage Video in Flash Player 10.2.

    Come join OSMF-guru R Blank as he dives into the new feature of Stage Video, and how best to exploit it in your OSMF projects, from understanding how it works, to optimizing your HD video content for playback.

    This talk is for ALL audiences, including designers, developers, and anyone who works with video in Flash. Very little code will be covered.

    At 2:45pm to 3:45pm, Tuesday 3rd May

  • Developing Adobe AIR apps for the BlackBerry® Tablet OS

    by Julian Dolce

    Join Julian as he takes you through the process for creating Adobe® AIR® applications for the BlackBerry Tablet OS. During the session Julian will show off some of the key features of the BlackBerry Tablet OS SDK, as well as how to publish apps for it. This session will give you all the information you need to know to start creating AIR applications for the platform.

    At 2:45pm to 3:45pm, Tuesday 3rd May

  • TRON GFX

    For the last 14 months, Munkowitz and a team of 5 graphic all-stars infiltrated Digital Domain's vfx pipeline and pushed through over 8 minutes of onScreen graphics for the film TRON Legacy… They used every technique they could pull together, including building standalone graphic applications using openFrameworks, employing high-end Cinema4d mograph animation, particle-based Houdini simulations and heaps of traditional graphic design.. This session will present case studies of their major graphic sequences in the film, and share the immense design process of each task..

    At 2:45pm to 3:45pm, Tuesday 3rd May

  • CreativeJS and HTML5 fun

    by Seb Lee-Delisle

    An Influxis Voodoo lounge presentation
    Only at FITC. Free drinks. 30 minute presentations. Cool topics!
    Unique, on-the-fly presentations from the worlds top creators.

    At 3:10pm to 3:40pm, Tuesday 3rd May

  • Drive Photoshop with Your Own Tablet Application

    by Renaun Erickson

    An Influxis Voodoo lounge presentation
    Only at FITC. Free drinks. 30 minute presentations. Cool topics!
    Unique, on-the-fly presentations from the worlds top creators.

    At 3:50pm to 4:20pm, Tuesday 3rd May

  • Exploring the Kinect

    by Dennis Ippel

    Microsoft’s Kinect allows players to interact without using any controllers. Hackers were quickly able to connect it to a computer and extract the data coming from the Kinect Sensor. What followed was a flood of impressive experiments that utilized the Kinect in a completely different way. In this Session I will talk about how the Kinect works, what frameworks are available and how the Kinect Sensor’s data can be used. Basic ActionScript examples will be given but he will also venture beyond Flash to show other powerful libraries and their capabilities. Examples will include face recognition, gesture recognition, controlling an avatar using skeletal data, Kinect+3D+physics.

    Audience:
    Flash developers, interactive artists, creative technologists, designers

    Attain: you will learn how the Kinect works, what can be done with the data and how it can be used with ActionScript & other technologies. This presentation shows some code but isn’t oriented towards developers only. The emphasis is more on the possible uses of the Kinect from a creative technologist’s point of view.

    Tags: Kinect // 3D // ActionScript // Interactive installations

    At 4:00pm to 5:00pm, Tuesday 3rd May

  • Ten Years - A Retrospective

    by flashfreaker, Stacey Mulcahy, Branden Hall, R Blank and Grant Skinner

    Travel back in time for ten years of Flash history with some of the luminaries within our industry who have been there since day one. See their early work, who inspired them and the role they played in the evolution of the interactive experience.

    Bonus: moderator Stacey Mulcahy will be digging up dirt on the panelists for your entertainment and their embarrassment.

    At 4:00pm to 5:00pm, Tuesday 3rd May

  • The Dawn of A New Era: Flex SDK 4.5 & Flash Builder 4.5

    by Deepa Subramaniam

    Join Deepa Subramaniam, Senior Product Manager of Flex SDK, to learn about the new features in the upcoming releases of Flash Builder and Flex SDK. In this session she’ll demonstrate the Flash Builder and Flex SDK features for building mobile applications for deployment on Android, iOS and RIM devices, as well highlighting the dozens of new coding productivity enhancements in Flash Builder that will significantly speed up ActionScript and MXML coding. I

    Audience:
    ts a must-see sessions for any developer who uses Flash Builder as their primary coding environment (whether its ActionScript or MXML) as well as anyone who wants to write an application that runs on multiple platforms and devices.

    At 4:00pm to 5:00pm, Tuesday 3rd May

  • The Most Awesomest Thing Ever: A Parable

    by Jamie Kosoy

    The Most Awesomest Thing Ever is much more than a site where you vote for Thing 1 or Thing 2. It's the story of a lunch table conversation that became an internal project that became a phenomenon, with coverage from the likes of ABC News, The Huffington Post, Time and G4's Attack of the Show... only to become something even bigger: A metaphor for how to do great work, stay passionate and grow as you progress through your career. In this wide ranging talk, Jamie will speak to what makes projects successful, passion, process, progress, the state of the industry, the value of digital education and more.

    At 4:00pm to 5:00pm, Tuesday 3rd May

  • H.APP.Y

    by Scott Janousek

    An Influxis Voodoo lounge presentation
    Only at FITC. Free drinks. 30 minute presentations. Cool topics!
    Unique, on-the-fly presentations from the worlds top creators.

    At 4:30pm to 5:00pm, Tuesday 3rd May

  • Flash 4 and Before

    by phillip kerman

    An Influxis Voodoo lounge presentation
    Only at FITC. Free drinks. 30 minute presentations. Cool topics!
    Unique, on-the-fly presentations from the worlds top creators.

    If history really does repeat itself you'll be ready for the future after you come see what was involved to make "multimedia" back in the dark ages.

    At 5:10pm to 5:40pm, Tuesday 3rd May

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