by Paulo Fierro
So you want to develop for mobile. Maybe you want to chase those long foretold millions that await you in the App Store, maybe you want to avoid the self-defenestration that will occur if you are asked to make another banner or Wordpress template. Maybe you are just looking for a new challenge.
Whatever the reason this session will cover what you need to know when transitioning to developing for mobile devices so you can hit the ground running with few to no broken bones.
We will cover multi-touch, gestures, design conventions, prototyping, tips on making your app likeable and/or lickable and much more.
We will also go over how to avoid common pitfalls and get going with your own project with a light sprinkling of case studies.
Batteries not included. 100% fat free. Also suitable for vegetarians.
As designers we are challenged to produce ideas and visual concepts all the time, often under big time pressure. But ideas rarely come 'on demand' exactly at the time when they are needed. Building up a little arsenal of techniques and a big storage of material to draw from can help to access your creativity more easily.
This session will look at how we can keep ourselves on our creative toes by using playfulness and principles borrowed from improvisation. Eva-Lotta will introduce you to the principles she learnt from her regular theater improvisation practice and show how they relate to the process of ideation and design. She'll also bring lots of examples – both from her own and other people's work – to illustrate her points.
Warning: This session will not further your technical knowledge or present you with a finished recipe for doing things, but will hopefully leave you inspired to inject a little extra playfulness into your day – before, during and after work.
11th–14th September 2011