by Toby Barnes and Bashford
Smart products, interactive screens and digital ‘things’ are everywhere. They are becoming more connected, more civilised, more polite. Objects are being programmed to display human characteristics, personalities, emotions and almost lifelike behaviour.
This conversation will look at some of the ideas around designing for networked objects and human/computer relationships. How can the uncanny valley of human mimicry be avoided? How can products display human traits in engaging ways? Is it possible?
by Dan Williams, Rachel Coldicutt and Katy Beale
Culture Hack Day aimed to add layers of accessibility and human experience to data previously untouched and spark conversation and learning from different sectors.
In this session, developers, cultural organisations and creative producers will talk about how and where culture meets data, consider new ways of working, large scale collaboration and what it means to innovate creatively.
Disclaimer: this session is likely to use the words ‘collaboration’ and ‘innovation’