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by Josh Clark
From first concept to polished pixel, learn to create iPhone and iPad apps that delight. The workshop explores the practical principles of mobile and touchscreen design, teaching you to “think iPhone” by planning and creating app interfaces in tune with the psychology and ergonomics of an audience on the go. You’ll learn to conceive and refine an app’s interface and user experience in tune with the needs of a mobile audience… and their fingers and thumbs.
HTML5, CSS3, and the explosion of mobile browsing have redefined our role as web designers. The game has changed and we must be ready to change with it.
In this workshop, Brandon will teach you how to wield Compass and Sass to design your own lean, reusable CSS3 frameworks.
Wireframe, code, design, deploy, test? If you google “design process” you’ll find hundreds of handy workflow diagrams that describe an ideal workflow. Process diagrams and carefully detailed plans make people feel good. The only problem is that few of these workflows have ever survived an encounter with a real project.
Here’s why. Creative processes aren’t linear. They are messy. Development is messy. People are messy. And that’s ok.
In this workshop, participants will turn a diagnostic lens on their own process. Together, we’ll examine current workflow practices and expose the structures, assumptions, and values inherent in them. From there, each participant will develop a plan for improving — or radically re-working — the design process of their own practice or organization.
7th–9th November 2011