Friday 18th March, 2011
10:40am to 11:10am
Games have the power to engage and motivate learners by providing rich, experiential learning environments. In Higher and Further Education, however, there is increasing pressure for institutions to provide ‘value for money’ learning experiences, and students take their increasingly expensive educations very seriously. This raises the question of whether games – even serious ones – are appropriate or acceptable in our universities and colleges.
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