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In this session you’ll learn how to use popular Google and third party tools to build a robust and maintainable GWT+GAE app. We'll use Google Plugin for Eclipse, Objectify-App Engine with GWT's RequestFactory for persistence, and gwt-platform (GWT MVP framework) for the UI.
Sure App Engine is a great platform for building online games, but have you considered that it’s also a great platform for building game development tools? As social gaming platforms become more capable, developers are faced with increasingly complex art and design data. This session will discuss using App Engine, GWT, and WebGL to build tools that support game development and asset management.
Here’s your chance to find out what the GWT team has been up to since 2.2. Several core engineers will discuss the new features and frameworks in GWT and answer your questions.
by Eric Clayberg
We'll look at how enterprise developers can use Google Web Toolkit and the new UI Designer in Google Plugin for Eclipse to quickly build web user interfaces that are not only fast, lightweight and cross-browser compatible but reusable and easy to maintain as well.
by Chris Ramsdale
by John LaBanca
How can you take advantage of new HTML5 features in your GWT applications? In this session, we answer that question in the form of demos -- lots and lots of demos. We'll cover examples of how to use Canvas (for visualizations), drag and drop, CSS3 features, and more within your GWT applications.
by Ray Cromwell and Philip Rogers
GWT does more than make awesome Enterprise Apps, it's a great tool for games too. Learn to write 2D and 3D games using HTML5 and GWT, leverage and port existing game libraries and physics engines, share game code between GWT and Android, publish to the Chrome Web Store, and of course, see demos of really neat GWT games in action.
10th–11th May 2011