Building Aggressively Compatible Android Games

A session at Google I/O 2011

Wednesday 11th May, 2011

10:45am to 11:45am (PST)

There are a lot of Android phones out there, but by abiding to a few key rules it is possible to develop a single binary that runs on all of them. This session will explain how to approach device diversity and build aggressively compatible Android games.

About the speaker

This person is speaking at this event.
Chris Pruett

I run Robot Invader, where I make rocking video games. I am a walking encyclopedia of horror games. I can do a pretty fantastic handstand. bio from Twitter

Next session in Room 8

12:30pm Learning to Love JavaScript by Alex Russell

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When

Time 10:45am11:45am PST

Date Wed 11th May 2011

Where

Room 8, Moscone West

Short URL

lanyrd.com/sdxfd

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