Wednesday 11th May, 2011
10:45am to 11:45am
There are a lot of Android phones out there, but by abiding to a few key rules it is possible to develop a single binary that runs on all of them. This session will explain how to approach device diversity and build aggressively compatible Android games.
I run Robot Invader, where I make rocking video games. I am a walking encyclopedia of horror games. I can do a pretty fantastic handstand. bio from Twitter
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