Building Aggressively Compatible Android Games

A session at Google I/O 2011

Wednesday 11th May, 2011

10:45am to 11:45am (PST)

There are a lot of Android phones out there, but by abiding to a few key rules it is possible to develop a single binary that runs on all of them. This session will explain how to approach device diversity and build aggressively compatible Android games.

About the speaker

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Chris Pruett

I run Robot Invader, where I make rocking video games. I am a walking encyclopedia of horror games. I can do a pretty fantastic handstand. bio from Twitter

Next session in Room 8

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Time 10:45am11:45am PST

Date Wed 11th May 2011


Room 8, Moscone West

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